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Stealth in Combat?
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<blockquote data-quote="Scalding" data-source="post: 4267182" data-attributes="member: 61522"><p>Allies do not provide cover for the purpose of Stealth. Any terrain feature which provides cover will allow the Rogue to make a stealth check (vs. Perception of all the enemies that can see the Rogue). This stealth check will have to be made at the end of each turn in which the Rogue desires to remain hidden. Of course, movement, speaking, or anything else which creates noise or could draw attention to the Rogue will impose a penalty on these checks, and circumstances such as low light, a zone of silence, etc., will grant a bonus.</p><p></p><p>The Rogue can use a Bluff check (vs. Insight) as a standard action once per encounter to feint. If successful, the Rogue gains combat advantage against the target until the end of the Rogue's next turn.</p><p></p><p>The Rogue can also use a Bluff check (vs. Insight of all enemies that can see the Rogue) as a standard action once per encounter to create a diversion in order to hide. If successful, the Rogue immediately rolls Stealth (vs. Perception of all enemies that can see the Rogue). If successful, the Rogue is hidden and gains combat advantage until the end of the Rogue's next turn, or until the Rogue does something to reveal itself. Of course, the Rogue could use its next turn to move into cover and maintain the stealth.</p></blockquote><p></p>
[QUOTE="Scalding, post: 4267182, member: 61522"] Allies do not provide cover for the purpose of Stealth. Any terrain feature which provides cover will allow the Rogue to make a stealth check (vs. Perception of all the enemies that can see the Rogue). This stealth check will have to be made at the end of each turn in which the Rogue desires to remain hidden. Of course, movement, speaking, or anything else which creates noise or could draw attention to the Rogue will impose a penalty on these checks, and circumstances such as low light, a zone of silence, etc., will grant a bonus. The Rogue can use a Bluff check (vs. Insight) as a standard action once per encounter to feint. If successful, the Rogue gains combat advantage against the target until the end of the Rogue's next turn. The Rogue can also use a Bluff check (vs. Insight of all enemies that can see the Rogue) as a standard action once per encounter to create a diversion in order to hide. If successful, the Rogue immediately rolls Stealth (vs. Perception of all enemies that can see the Rogue). If successful, the Rogue is hidden and gains combat advantage until the end of the Rogue's next turn, or until the Rogue does something to reveal itself. Of course, the Rogue could use its next turn to move into cover and maintain the stealth. [/QUOTE]
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