Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth, Perception and blindness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OnlineDM" data-source="post: 5347723" data-attributes="member: 90804"><p>First, the bandit makes a Stealth check against the blinded character's PASSIVE Perception with the -10 penalty for blindness; the blinded character doesn't make an active Perception check unless they decide to spend an action to do so.</p><p></p><p>The rest of your statement is correct. If the bandit beats the passive Perception (pretty easy with the penalty) then the blinded character has no idea that a bandit is nearby. If the bandit yells out "I'M BEING STEALTHY!" and fails the Stealth check, then the blinded character knows exactly where the bandit is.</p><p></p><p>There's nothing in the rules that states, "You can hear that there's something bad out there, but you don't know where it is." Characters are assumed to have fantastic triangulation ability with their hearing. Hey, they're heroes, so why not?</p><p></p><p>Feel free to house-rule differently if you like. You could rule that if the bandit's Stealth beats the blinded passive Perception by 5 or less that the character hears something out there somewhere but doesn't know where. The bandit would still have combat advantage from being Hidden, but you could decide that the bandit wouldn't get a surprise round if you like. That's a house rule that seems reasonable to me.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5347723, member: 90804"] First, the bandit makes a Stealth check against the blinded character's PASSIVE Perception with the -10 penalty for blindness; the blinded character doesn't make an active Perception check unless they decide to spend an action to do so. The rest of your statement is correct. If the bandit beats the passive Perception (pretty easy with the penalty) then the blinded character has no idea that a bandit is nearby. If the bandit yells out "I'M BEING STEALTHY!" and fails the Stealth check, then the blinded character knows exactly where the bandit is. There's nothing in the rules that states, "You can hear that there's something bad out there, but you don't know where it is." Characters are assumed to have fantastic triangulation ability with their hearing. Hey, they're heroes, so why not? Feel free to house-rule differently if you like. You could rule that if the bandit's Stealth beats the blinded passive Perception by 5 or less that the character hears something out there somewhere but doesn't know where. The bandit would still have combat advantage from being Hidden, but you could decide that the bandit wouldn't get a surprise round if you like. That's a house rule that seems reasonable to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth, Perception and blindness
Top