Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth, Perception and blindness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5347729" data-attributes="member: 2067"><p>Stealth rules don't apply unless the Ranger was using Stealth to become hidden.</p><p></p><p>If the ranger was not using stealth, the blind creature knows which square he's in, without having to make any sort of check or anything. He just takes a penalty on his attack rolls. </p><p></p><p></p><p></p><p>Not really. If the adventurer detects the bandit, they detect the bandit enough to attack their square. If the adventure does not detect the bandit, the adventurer is unaware of the square its in.</p><p></p><p>If you want to achieve this effect (which is cool), you might want to let the adventurer hear the bandit (and know what square he's in), and THEN have the bandit become hidden. That way, the adventurer knew there was a bandit -- but they're not sure where it went. You can then have the bandit (or a different bandit) un-stealth, let the adventurers know, and then re-stealth. </p><p></p><p>You could also rule that if the adventurer's passive perception beats the Stealth roll, they're aware of something out there, but only an active Perception roll (taking an action) can pinpoint the square. It's a house rule, but I think it's a fairly good one.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5347729, member: 2067"] Stealth rules don't apply unless the Ranger was using Stealth to become hidden. If the ranger was not using stealth, the blind creature knows which square he's in, without having to make any sort of check or anything. He just takes a penalty on his attack rolls. Not really. If the adventurer detects the bandit, they detect the bandit enough to attack their square. If the adventure does not detect the bandit, the adventurer is unaware of the square its in. If you want to achieve this effect (which is cool), you might want to let the adventurer hear the bandit (and know what square he's in), and THEN have the bandit become hidden. That way, the adventurer knew there was a bandit -- but they're not sure where it went. You can then have the bandit (or a different bandit) un-stealth, let the adventurers know, and then re-stealth. You could also rule that if the adventurer's passive perception beats the Stealth roll, they're aware of something out there, but only an active Perception roll (taking an action) can pinpoint the square. It's a house rule, but I think it's a fairly good one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth, Perception and blindness
Top