Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth Question + Bonus Cover Question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ziana" data-source="post: 4313168" data-attributes="member: 69885"><p>There are numerous ways to gain Combat Advantage.</p><p></p><p>I believe part of the intended design in 4E is that players make the effort to gain Combat Advantage as often as possible. Having it isn't unbalancing: it's expected strikers will be flanking or using special abilities to gain it. This encourages them to think more tactically, rather than just standing in one place and hitting round after round.</p><p></p><p>How stealth is supposed to work in combat is unclear: answers from CSRs have been contradictory, and they have reportedly stopped answering stealth questions while working out a consistent set of rulings. However, what we have from the PHB is that:</p><p></p><p>• Stealth is not a "mode" or condition ala 3E. It's a method you apply to any other action, including attacks.</p><p>• The necessary condition for performing an action stealthily is that you have Concealment or Cover. That's all.</p><p>• If you succeed in your stealth roll against a target, you have Combat Advantage (they can't see you, or are unaware of you). </p><p></p><p>Attacking from behind cover or from inside concealment (even a 1 square pillar or bush) means that the target is unable to effectively observe you attacking, and cannot adequately defend against or anticipate those attacks. </p><p></p><p>The target may be 100% certain of the square you are in, and may have every intention of coming to get you, but this doesn't prevent you from using that cover or concealment to continue to gain an advantage over the target. If you can pop out momentarily from surprise angles, you have Combat Advantage over them.</p><p></p><p>Consider it this way: a rogue and fighter can cooperate in melee so that both always have Combat Advantage from flanking. </p><p></p><p>It's thus not overpowering for ranged attackers with stealth ability to have a probability (stealth DC) of gaining CA each round. It requires making use of terrain, positioning so that they have cover, and dealing with the consequences of casters tossing fireballs at the bushes or angry soldiers running for their cover position.</p></blockquote><p></p>
[QUOTE="Ziana, post: 4313168, member: 69885"] There are numerous ways to gain Combat Advantage. I believe part of the intended design in 4E is that players make the effort to gain Combat Advantage as often as possible. Having it isn't unbalancing: it's expected strikers will be flanking or using special abilities to gain it. This encourages them to think more tactically, rather than just standing in one place and hitting round after round. How stealth is supposed to work in combat is unclear: answers from CSRs have been contradictory, and they have reportedly stopped answering stealth questions while working out a consistent set of rulings. However, what we have from the PHB is that: • Stealth is not a "mode" or condition ala 3E. It's a method you apply to any other action, including attacks. • The necessary condition for performing an action stealthily is that you have Concealment or Cover. That's all. • If you succeed in your stealth roll against a target, you have Combat Advantage (they can't see you, or are unaware of you). Attacking from behind cover or from inside concealment (even a 1 square pillar or bush) means that the target is unable to effectively observe you attacking, and cannot adequately defend against or anticipate those attacks. The target may be 100% certain of the square you are in, and may have every intention of coming to get you, but this doesn't prevent you from using that cover or concealment to continue to gain an advantage over the target. If you can pop out momentarily from surprise angles, you have Combat Advantage over them. Consider it this way: a rogue and fighter can cooperate in melee so that both always have Combat Advantage from flanking. It's thus not overpowering for ranged attackers with stealth ability to have a probability (stealth DC) of gaining CA each round. It requires making use of terrain, positioning so that they have cover, and dealing with the consequences of casters tossing fireballs at the bushes or angry soldiers running for their cover position. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth Question + Bonus Cover Question
Top