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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth Removal - House Rules (and fun)
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<blockquote data-quote="juuxo" data-source="post: 4329877" data-attributes="member: 71180"><p>I'm not sure i'd want to encourage people to take a sub-optimal position. I don't mind the mix things up idea, but +1 attack rolls doesn't bring much in the way of fun to me. Counterbalance weakness, I like that idea too, but once again bring the fun.</p><p></p><p></p><p></p><p>First from an archer perspective. Currently, you only need cover if you are under ranged attack, if you are not it is probably a poor position as its likely that the position granting you cover also grants cover to your opponents.</p><p></p><p>I wanted to encourage the archer to take cover at all times, giving them a positioning goal. In our early sessions the archer did take cover, but realized that having a clean field of fire (not taking the -2 enemy cover penalty) was much more valuable then having the defense of cover. In a later session when he was asked to maximize his use of stealth. He once again started taking cover, but only because he would not only get the defense bonus of cover but could also stealth every round and offset the cover his opponent would very often have due to his positioning. Having the archer searching for cover in combat for defense and sometimes a boost to offense was alot more fun and entertaining.</p><p></p><p></p><p></p><p></p><p>I agree having the warlock move around makes things more interesting. The warlock is similar to the ranger above. If the warlock was under attack, the Shadow Walk ability was great, if he wasn't then it was worthless. The replaced Prime Shot makes it always to the warlock's advantage to move around. If they choose the Blend with Shadows class feature instead they are encouraged to sit tight every round (at the cost of a move action).</p><p></p><p>Having different "flavors" of warlock positioning seemed like fun. You could be the constantly moving nimble warlock or the fat slob bring the shadows to me warlock.</p><p></p><p></p><p></p><p>No, we did not have the friendly targets allow stealth rule (though it appears valid in the rules as written). In the heavy stealth session we did have a ton of dice rolls, then a drop back to using passive checks, then a geez this is just annoying progression. Then the realization that every character could take stealth, and with alot of stealthing NPCs a realization that trained stealth and trained perception would be overly beneficial.</p></blockquote><p></p>
[QUOTE="juuxo, post: 4329877, member: 71180"] I'm not sure i'd want to encourage people to take a sub-optimal position. I don't mind the mix things up idea, but +1 attack rolls doesn't bring much in the way of fun to me. Counterbalance weakness, I like that idea too, but once again bring the fun. First from an archer perspective. Currently, you only need cover if you are under ranged attack, if you are not it is probably a poor position as its likely that the position granting you cover also grants cover to your opponents. I wanted to encourage the archer to take cover at all times, giving them a positioning goal. In our early sessions the archer did take cover, but realized that having a clean field of fire (not taking the -2 enemy cover penalty) was much more valuable then having the defense of cover. In a later session when he was asked to maximize his use of stealth. He once again started taking cover, but only because he would not only get the defense bonus of cover but could also stealth every round and offset the cover his opponent would very often have due to his positioning. Having the archer searching for cover in combat for defense and sometimes a boost to offense was alot more fun and entertaining. I agree having the warlock move around makes things more interesting. The warlock is similar to the ranger above. If the warlock was under attack, the Shadow Walk ability was great, if he wasn't then it was worthless. The replaced Prime Shot makes it always to the warlock's advantage to move around. If they choose the Blend with Shadows class feature instead they are encouraged to sit tight every round (at the cost of a move action). Having different "flavors" of warlock positioning seemed like fun. You could be the constantly moving nimble warlock or the fat slob bring the shadows to me warlock. No, we did not have the friendly targets allow stealth rule (though it appears valid in the rules as written). In the heavy stealth session we did have a ton of dice rolls, then a drop back to using passive checks, then a geez this is just annoying progression. Then the realization that every character could take stealth, and with alot of stealthing NPCs a realization that trained stealth and trained perception would be overly beneficial. [/QUOTE]
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