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General Tabletop Discussion
*Pathfinder & Starfinder
Stealth Removal - House Rules (and fun)
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<blockquote data-quote="Satori" data-source="post: 4341266" data-attributes="member: 37233"><p>So far I'm digging the adjustments. </p><p></p><p>So far our group is CONSTANTLY trying to play to our strengths...and very rarely is it prudent (especially with the deadly encounters in KotSF) to "play against role". In fact, I wish some things (particularly the Infernal Warlock nuances) were a bit more clear in how the classes should be "ideally" played.</p><p></p><p>I'm a little confused on the Knife Thrower thing, though.</p><p></p><p>Are you saying that all I need to do to get Combat Advantage is to stand in the open and attack a non-adjacent critter with a thrown dagger?</p><p></p><p>i.e. As long as nothing/no one is between me and the critter, I get Combat Advantage?</p><p></p><p>Hmm...if that is the case, I would have to call that heavily broken. Sure, it keeps the rogue from hiding behind the fighter...but it's far too easy to move one square away from a critter and instantly gain all the fun stuff Combat Advantage grants.</p><p></p><p>Instead, I envision Rogue Dagger Tossers as mobile, medium ranged throwers...the counter to the Sniper Ranger who hides behind cover from across the room.</p><p></p><p>As such, I'd want to give Dagger Throwers something like +1 Hit/Dmg if you move your full speed prior to attacking.</p></blockquote><p></p>
[QUOTE="Satori, post: 4341266, member: 37233"] So far I'm digging the adjustments. So far our group is CONSTANTLY trying to play to our strengths...and very rarely is it prudent (especially with the deadly encounters in KotSF) to "play against role". In fact, I wish some things (particularly the Infernal Warlock nuances) were a bit more clear in how the classes should be "ideally" played. I'm a little confused on the Knife Thrower thing, though. Are you saying that all I need to do to get Combat Advantage is to stand in the open and attack a non-adjacent critter with a thrown dagger? i.e. As long as nothing/no one is between me and the critter, I get Combat Advantage? Hmm...if that is the case, I would have to call that heavily broken. Sure, it keeps the rogue from hiding behind the fighter...but it's far too easy to move one square away from a critter and instantly gain all the fun stuff Combat Advantage grants. Instead, I envision Rogue Dagger Tossers as mobile, medium ranged throwers...the counter to the Sniper Ranger who hides behind cover from across the room. As such, I'd want to give Dagger Throwers something like +1 Hit/Dmg if you move your full speed prior to attacking. [/QUOTE]
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Stealth Removal - House Rules (and fun)
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