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Stealth revision..
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<blockquote data-quote="bfreakb999" data-source="post: 4583217" data-attributes="member: 79402"><p>current stealth rules after revision are...</p><p></p><p>Steal th: At the end of a move action. </p><p>✦ Opposed Check: Stealth vs. passive Perception. If multiple enemies are </p><p>present, your Stealth check is opposed by each enemy’s passive Perception </p><p>check. If you move more than 2 squares during the move action, you take a –</p><p>5 penalty to the Stealth check. If you run, the penalty is –10. </p><p>✦ Becoming Hidden: You can make a Stealth check against an enemy only if </p><p>you have superior cover or total concealment against the enemy or if you’re </p><p>outside the enemy’s line of sight. Outside combat, the DM can allow you to </p><p>make a Stealth check against a distracted enemy, even if you don’t have </p><p>superior cover or total concealment and aren’t outside the enemy’s line of </p><p>sight. The distracted enemy might be focused on something in a different </p><p>direction, allowing you to sneak up. </p><p>✦ Success: You are hidden, which means you are silent and invisible to the </p><p>enemy (see “Concealment” and “Targeting What You Can’t See,” page 281). </p><p>✦ Fai lure: You can try again at the end of another move action. </p><p>✦ Remaining Hidden: You remain hidden as long as you meet these </p><p>requirements. </p><p> Keep Out of Sight: If you no longer have any cover or concealment </p><p>against an enemy, you don’t remain hidden from that enemy. You don’t need </p><p>superior cover, total concealment, or to stay outside line of sight, but you do </p><p>need some degree of cover or concealment to remain hidden. You can’t use </p><p>another creature as cover to remain hidden. </p><p> Keep Quiet: If you speak louder than a whisper or otherwise draw </p><p>attention to yourself, you don’t remain hidden from any enemy that can hear </p><p>you. </p><p> Keep Still: If you move more than 2 squares during an action, you must </p><p>make a new Stealth check with a –5 penalty. If you run, the penalty is –10. If </p><p>any enemy’s passive Perception check beats your check result, you don’t </p><p>remain hidden from that enemy. </p><p> Don’t Attack: If you attack, you don’t remain hidden. </p><p>✦ Not Remaining Hidden: If you take an action that causes you not to </p><p>remain hidden, you retain the benefits of being hidden until you resolve the </p><p>action. You can’t become hidden again as part of that same action. </p><p>✦ Enemy Act ivi ty: An enemy can try to find you on its turn. If an enemy </p><p>makes an active Perception check and beats your Stealth check result (don’t </p><p>make a new check), you don’t remain hidden from that enemy. Also, if an </p><p>enemy tries to enter your space, you don’t remain hidden from that enemy. </p><p></p><p></p><p></p><p></p><p></p><p>The rogue has abilities such as ..</p><p></p><p></p><p>Chameleon Chameleon Rogue Utility 6</p><p>You blend into your surroundings.</p><p>At-Will ✦ Martial</p><p>Immediate Interrupt Personal</p><p>Trigger: You are hidden and lose cover or concealment </p><p>against an opponent</p><p>Prerequisite: You must be trained in Stealth.</p><p>Effect: Make a Stealth check. Until the end of your next </p><p>turn, you remain hidden if a creature that has a clear line </p><p>of sight to you does not beat your check result with its Per-</p><p>ception check.<strong> If at the end of your turn you do not have </strong></p><p><strong>cover or concealment</strong> against a creature, that creature </p><p>automatically notices you.</p><p></p><p></p><p>and..</p><p></p><p>Shadow Stride Shadow Stride Rogue Utility 10</p><p>You silently step from shadow to shadow, slipping past your foes </p><p>unseen and unheard.</p><p>At-Will ✦ Martial</p><p>Move Action Personal</p><p>Prerequisite: You must be trained in Stealth.</p><p>Effect: You must be hiding to use this power. You can move </p><p>your speed. <strong>At the end of that movement, if you have </strong></p><p><strong>cover</strong>, you can make a Stealth check with no penalty for </p><p>moving. If you make the Stealth check, you stay hidden </p><p>during your movement.</p><p></p><p></p><p>Given the revision, does that mean that the rogue must have <strong>superior</strong> cover/concealment for the condition of that ability instead of just having regular cover/concealment? And was the point of this revision merely to make it harder for a rogue to initially get in to stealth, and then more easily maintain it afterward?</p><p></p><p>ALSO..</p><p>could someone please explain the differences between Fleeting Ghost and Shadow Stride. They seem rather similar...</p></blockquote><p></p>
[QUOTE="bfreakb999, post: 4583217, member: 79402"] current stealth rules after revision are... Steal th: At the end of a move action. ✦ Opposed Check: Stealth vs. passive Perception. If multiple enemies are present, your Stealth check is opposed by each enemy’s passive Perception check. If you move more than 2 squares during the move action, you take a – 5 penalty to the Stealth check. If you run, the penalty is –10. ✦ Becoming Hidden: You can make a Stealth check against an enemy only if you have superior cover or total concealment against the enemy or if you’re outside the enemy’s line of sight. Outside combat, the DM can allow you to make a Stealth check against a distracted enemy, even if you don’t have superior cover or total concealment and aren’t outside the enemy’s line of sight. The distracted enemy might be focused on something in a different direction, allowing you to sneak up. ✦ Success: You are hidden, which means you are silent and invisible to the enemy (see “Concealment” and “Targeting What You Can’t See,” page 281). ✦ Fai lure: You can try again at the end of another move action. ✦ Remaining Hidden: You remain hidden as long as you meet these requirements. Keep Out of Sight: If you no longer have any cover or concealment against an enemy, you don’t remain hidden from that enemy. You don’t need superior cover, total concealment, or to stay outside line of sight, but you do need some degree of cover or concealment to remain hidden. You can’t use another creature as cover to remain hidden. Keep Quiet: If you speak louder than a whisper or otherwise draw attention to yourself, you don’t remain hidden from any enemy that can hear you. Keep Still: If you move more than 2 squares during an action, you must make a new Stealth check with a –5 penalty. If you run, the penalty is –10. If any enemy’s passive Perception check beats your check result, you don’t remain hidden from that enemy. Don’t Attack: If you attack, you don’t remain hidden. ✦ Not Remaining Hidden: If you take an action that causes you not to remain hidden, you retain the benefits of being hidden until you resolve the action. You can’t become hidden again as part of that same action. ✦ Enemy Act ivi ty: An enemy can try to find you on its turn. If an enemy makes an active Perception check and beats your Stealth check result (don’t make a new check), you don’t remain hidden from that enemy. Also, if an enemy tries to enter your space, you don’t remain hidden from that enemy. The rogue has abilities such as .. Chameleon Chameleon Rogue Utility 6 You blend into your surroundings. At-Will ✦ Martial Immediate Interrupt Personal Trigger: You are hidden and lose cover or concealment against an opponent Prerequisite: You must be trained in Stealth. Effect: Make a Stealth check. Until the end of your next turn, you remain hidden if a creature that has a clear line of sight to you does not beat your check result with its Per- ception check.[B] If at the end of your turn you do not have cover or concealment[/B] against a creature, that creature automatically notices you. and.. Shadow Stride Shadow Stride Rogue Utility 10 You silently step from shadow to shadow, slipping past your foes unseen and unheard. At-Will ✦ Martial Move Action Personal Prerequisite: You must be trained in Stealth. Effect: You must be hiding to use this power. You can move your speed. [B]At the end of that movement, if you have cover[/B], you can make a Stealth check with no penalty for moving. If you make the Stealth check, you stay hidden during your movement. Given the revision, does that mean that the rogue must have [B]superior[/B] cover/concealment for the condition of that ability instead of just having regular cover/concealment? And was the point of this revision merely to make it harder for a rogue to initially get in to stealth, and then more easily maintain it afterward? ALSO.. could someone please explain the differences between Fleeting Ghost and Shadow Stride. They seem rather similar... [/QUOTE]
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