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General Tabletop Discussion
*Pathfinder & Starfinder
Stealth revision..
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<blockquote data-quote="Ibixat" data-source="post: 4583267" data-attributes="member: 71416"><p>Shadow stride allows you to move from say superior cover across an opening into cover or concealment etc and maintain stealth during this trip even if someone has complete unobscured line of sight to you which would end your stealth and allow them to know where you went. Basically you can slip from shadow to shadow and not be seen by anyone even if they get line of sight to you during this movement, and you take no penalty for moving to the stealth check. Shadow stride is similar to fleeting ghost but a bit more powerful. You'd need both to be able to say, go from standing in the center of a room, moving 6 squares to total concealment/cover and stealthing without penalty (fleeting ghost), then double moving another 6 out to a partial concealed and covered area while maintaining the stealth(shadow stride). The creature would see your initial movement, lose your trail when you entered total cover and then when you went back into the open to a place of partial would not see you due to shadow stride, they would think you were still in the general area of where you went into total conceal/cover</p><p></p><p>Chameleon is something you use on their turn, lets say you are hiding around a corner and a person walks past the edge of the corner, they now have unobstructed line of sight and your stealth is now broken, with chameleon if your roll is better than their perception they do not see you. It's an interrupt, you wait a the corner, bad guy walks past oblivious to your being there and walks down the hall, on your turn you are still not seen by him until the end of your turn, allowing you to have CA against him or move to cover for continued stealth.</p></blockquote><p></p>
[QUOTE="Ibixat, post: 4583267, member: 71416"] Shadow stride allows you to move from say superior cover across an opening into cover or concealment etc and maintain stealth during this trip even if someone has complete unobscured line of sight to you which would end your stealth and allow them to know where you went. Basically you can slip from shadow to shadow and not be seen by anyone even if they get line of sight to you during this movement, and you take no penalty for moving to the stealth check. Shadow stride is similar to fleeting ghost but a bit more powerful. You'd need both to be able to say, go from standing in the center of a room, moving 6 squares to total concealment/cover and stealthing without penalty (fleeting ghost), then double moving another 6 out to a partial concealed and covered area while maintaining the stealth(shadow stride). The creature would see your initial movement, lose your trail when you entered total cover and then when you went back into the open to a place of partial would not see you due to shadow stride, they would think you were still in the general area of where you went into total conceal/cover Chameleon is something you use on their turn, lets say you are hiding around a corner and a person walks past the edge of the corner, they now have unobstructed line of sight and your stealth is now broken, with chameleon if your roll is better than their perception they do not see you. It's an interrupt, you wait a the corner, bad guy walks past oblivious to your being there and walks down the hall, on your turn you are still not seen by him until the end of your turn, allowing you to have CA against him or move to cover for continued stealth. [/QUOTE]
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