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Stealth revision..
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<blockquote data-quote="Eldorian" data-source="post: 4589127" data-attributes="member: 10504"><p>It seems very likely they were intended to reduce the ease of becoming hidden for all classes, rogues included. Rogues still find it easier due to powers.</p><p></p><p></p><p></p><p></p><p>Because Fleeting Ghost makes sense as written, just as Quick Fingers.</p><p></p><p></p><p></p><p>Bluff specifically states that you become hidden if your subsequent stealth check is successful, which is a case of an exception to the normal conditions of becoming hidden. Fleeting Ghost does not say you become hidden. It says you can make a stealth check. If there is anything a stealth check can do after your move, then you can do that with the stealth check granted by Fleeting Ghost. Just as Quick Fingers lets you do anything a thievery check can do when you use it. Quick Fingers doesn't let you do anything with thievery you would not be normally able to do with a standard action, and Fleeting Ghost doesn't let you do anything a stealth check couldn't do after a move action, just negates the penalty for moving more than 2 squares.</p><p></p><p>If you insist that you are right, then following your logic, I insist that you believe that Quick Fingers would let a rogue pick a pocket 20 feet away. </p><p></p><p></p><p></p><p></p><p>Yes he becomes visible after every attack, obviously. I was referring to the enemy not knowing where the attacks came each time, i.e. to the halfling gaining combat advantage. Sure they know what square he's in, but yet they're taken by surprise by his attacks from that square? There is not enough to hide behind if they know where you are at. It made no sense, and was updated.</p><p></p><p></p><p></p><p>I'm sorry, is there official errata on these forums not on Wizards' website? I'm not confused on how Fleeting Ghost works. My interpretation is logically consistent with other powers with similar wording, such as Quick Fingers, and results in a reasonable power for a level 2 utility. Your interpretation results in high level rogues wanting to keep a level 2 utility because it does something that no other at will does: let you hide when you only have concealment or cover. Which is crazy powerful for some rogue builds, for example ranged attackers.</p></blockquote><p></p>
[QUOTE="Eldorian, post: 4589127, member: 10504"] It seems very likely they were intended to reduce the ease of becoming hidden for all classes, rogues included. Rogues still find it easier due to powers. Because Fleeting Ghost makes sense as written, just as Quick Fingers. Bluff specifically states that you become hidden if your subsequent stealth check is successful, which is a case of an exception to the normal conditions of becoming hidden. Fleeting Ghost does not say you become hidden. It says you can make a stealth check. If there is anything a stealth check can do after your move, then you can do that with the stealth check granted by Fleeting Ghost. Just as Quick Fingers lets you do anything a thievery check can do when you use it. Quick Fingers doesn't let you do anything with thievery you would not be normally able to do with a standard action, and Fleeting Ghost doesn't let you do anything a stealth check couldn't do after a move action, just negates the penalty for moving more than 2 squares. If you insist that you are right, then following your logic, I insist that you believe that Quick Fingers would let a rogue pick a pocket 20 feet away. Yes he becomes visible after every attack, obviously. I was referring to the enemy not knowing where the attacks came each time, i.e. to the halfling gaining combat advantage. Sure they know what square he's in, but yet they're taken by surprise by his attacks from that square? There is not enough to hide behind if they know where you are at. It made no sense, and was updated. I'm sorry, is there official errata on these forums not on Wizards' website? I'm not confused on how Fleeting Ghost works. My interpretation is logically consistent with other powers with similar wording, such as Quick Fingers, and results in a reasonable power for a level 2 utility. Your interpretation results in high level rogues wanting to keep a level 2 utility because it does something that no other at will does: let you hide when you only have concealment or cover. Which is crazy powerful for some rogue builds, for example ranged attackers. [/QUOTE]
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