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<blockquote data-quote="I'm A Banana" data-source="post: 6072232" data-attributes="member: 2067"><p>I think the first way to deal with this if you're not having skills is to rely on those ability score bonuses. Halflings are more agile than humans, so they get a DEX bonus. Dexterity is often used in remaining unseen and unobtrusive, so Halflings are automatically better than humans at this. Elves have keen senses, so they get a WIS bonus. Wisdom is often used in detecting hidden things, so Elves are automatically better than humans at this.</p><p></p><p>If that's not quite enough, then you can always have specific special abilities called out for each race. So, in addition to or alongside the DEX bonus, halflings have a special "<strong>Unobtrusive</strong>" ability that, say, lets them become hidden whenever they aren't being directly observed by another creature, until they do something other than move. And elves have a special "<strong>Aesthetic Sense</strong>" ability that, when they use it, automatically reveals hidden things within their eyesight. Or whatever.</p><p></p><p>And then you can also always add the skills module, in which you can specify some bonuses.</p><p></p><p>Personally, I think the skills system isn't a great place to house Stealth and Perception rules, just because these two skills overwhelm most of the other skills you could have -- they quickly become much more valuable than most of the rest of the skills, simply because of their utility and constant use. They're already yet another benefit for high DEX and a penalty fierce enough to dissuade a Wisdom that's too low (though being flexible with the ability mod used in the check certainly helps that). Sneaking and surprise and preventing those things are just too important. </p><p></p><p>But that's just me. I like the idea of ability checks picking up most of the slack, and I don't mind a few extra racial powers to convey these abilities to people who don't use skills.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6072232, member: 2067"] I think the first way to deal with this if you're not having skills is to rely on those ability score bonuses. Halflings are more agile than humans, so they get a DEX bonus. Dexterity is often used in remaining unseen and unobtrusive, so Halflings are automatically better than humans at this. Elves have keen senses, so they get a WIS bonus. Wisdom is often used in detecting hidden things, so Elves are automatically better than humans at this. If that's not quite enough, then you can always have specific special abilities called out for each race. So, in addition to or alongside the DEX bonus, halflings have a special "[B]Unobtrusive[/B]" ability that, say, lets them become hidden whenever they aren't being directly observed by another creature, until they do something other than move. And elves have a special "[B]Aesthetic Sense[/B]" ability that, when they use it, automatically reveals hidden things within their eyesight. Or whatever. And then you can also always add the skills module, in which you can specify some bonuses. Personally, I think the skills system isn't a great place to house Stealth and Perception rules, just because these two skills overwhelm most of the other skills you could have -- they quickly become much more valuable than most of the rest of the skills, simply because of their utility and constant use. They're already yet another benefit for high DEX and a penalty fierce enough to dissuade a Wisdom that's too low (though being flexible with the ability mod used in the check certainly helps that). Sneaking and surprise and preventing those things are just too important. But that's just me. I like the idea of ability checks picking up most of the slack, and I don't mind a few extra racial powers to convey these abilities to people who don't use skills. [/QUOTE]
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