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Stealth, Spot, and Listen
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<blockquote data-quote="DEFCON 1" data-source="post: 6044320" data-attributes="member: 7006"><p>I don't agree with this at all.</p><p></p><p>Nobody trains ALL their senses. In every single way they use them. They just don't.</p><p></p><p>Does a master wine taster have superior hearing because they've trained themselves to pick out particular flavors? Not in the least.</p><p></p><p>Does someone who has superior long distance eyesight and who can pick out details that others can't, mean that they are also really good at finding where they put their keys? No way.</p><p></p><p>Is someone who trained to recognize the sounds of nature... being able to distinguish a babbling brook amongst the call of the birds, mean they are able to notice the small trail of blood that dripped down the hallway every 20 feet? Nuh uh.</p><p></p><p>But as soon as you put all of these things together into a single skill called "Perception"... a skill that a good 50% of the party will probably end up having... you now suddenly have a party full of Daredevils. Which for one is really lame... and two, makes nobody really that special.</p><p></p><p>The way everyone in the game is set up... everyone HAS "perception", because everyone has an INT and WIS modifier. That's our way of telling us whether they are good at noticing anything and everything under the sun with any of their senses. Now to that... we only now should add in the specific situations where a particular character gets a bonus. Spot/Search/Listen to me might even still be too "generic" of a bonus (especially due to training). I'd much rather have "Danger Sense" or "Alertness" as a skill, which tell us the person was specifically trained in spotting ambushes. And only ambushes. No bonus in addition for finding secret doors, or finding someone hiding behind a wall during combat, or noticing the historical details painted in a tapestry, or anything like that.</p><p></p><p>Those are all separate skills, and should be treated as such in my opinion.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6044320, member: 7006"] I don't agree with this at all. Nobody trains ALL their senses. In every single way they use them. They just don't. Does a master wine taster have superior hearing because they've trained themselves to pick out particular flavors? Not in the least. Does someone who has superior long distance eyesight and who can pick out details that others can't, mean that they are also really good at finding where they put their keys? No way. Is someone who trained to recognize the sounds of nature... being able to distinguish a babbling brook amongst the call of the birds, mean they are able to notice the small trail of blood that dripped down the hallway every 20 feet? Nuh uh. But as soon as you put all of these things together into a single skill called "Perception"... a skill that a good 50% of the party will probably end up having... you now suddenly have a party full of Daredevils. Which for one is really lame... and two, makes nobody really that special. The way everyone in the game is set up... everyone HAS "perception", because everyone has an INT and WIS modifier. That's our way of telling us whether they are good at noticing anything and everything under the sun with any of their senses. Now to that... we only now should add in the specific situations where a particular character gets a bonus. Spot/Search/Listen to me might even still be too "generic" of a bonus (especially due to training). I'd much rather have "Danger Sense" or "Alertness" as a skill, which tell us the person was specifically trained in spotting ambushes. And only ambushes. No bonus in addition for finding secret doors, or finding someone hiding behind a wall during combat, or noticing the historical details painted in a tapestry, or anything like that. Those are all separate skills, and should be treated as such in my opinion. [/QUOTE]
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