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Stealth, Spot, and Listen
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<blockquote data-quote="DEFCON 1" data-source="post: 6044369" data-attributes="member: 7006"><p>Spreading skills thinly only matter when there are other skills in the game that aren't spread equally as thin. So long as every trained skill has a narrow focus and a smallish window of opportunity use... then everything works out okay. It's only when you split up Spot/Listen/Search but still have a complete Diplomacy that you get issues. Because that "always on, always usable" Diplomacy skill overshadows in use over the now-three Spot/Listen/Search.</p><p></p><p>But if you also split Diplomacy up into High Society, Low Society, Negotiation, Animal Handling, Grovelling, Monster Contact, etc... now you have lots of smaller slices that all of which are equal in what and when they can be used.</p><p></p><p>You also then get to have PCs with UNIQUE skill sets... as opposed to the current system where two or more PCs are eloquent speakers in EVERY situation, half the PCs are like Daredevil in EVERY situation when it comes to sensing things, two or more PCs potentially know every single thing there is to know when it comes to Nature, etc. etc.</p><p></p><p>It's hard to feel your training is special when one to three other PCs in your party are trained in exactly the same thing. Especially when their ability modifier is larger than yours.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6044369, member: 7006"] Spreading skills thinly only matter when there are other skills in the game that aren't spread equally as thin. So long as every trained skill has a narrow focus and a smallish window of opportunity use... then everything works out okay. It's only when you split up Spot/Listen/Search but still have a complete Diplomacy that you get issues. Because that "always on, always usable" Diplomacy skill overshadows in use over the now-three Spot/Listen/Search. But if you also split Diplomacy up into High Society, Low Society, Negotiation, Animal Handling, Grovelling, Monster Contact, etc... now you have lots of smaller slices that all of which are equal in what and when they can be used. You also then get to have PCs with UNIQUE skill sets... as opposed to the current system where two or more PCs are eloquent speakers in EVERY situation, half the PCs are like Daredevil in EVERY situation when it comes to sensing things, two or more PCs potentially know every single thing there is to know when it comes to Nature, etc. etc. It's hard to feel your training is special when one to three other PCs in your party are trained in exactly the same thing. Especially when their ability modifier is larger than yours. [/QUOTE]
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