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Stealth, Spot, and Listen
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6070571" data-attributes="member: 882"><p>I also came to the conclusion that a combined perception skill is too good, the use of two separate skills is too bad and the use of the best of two separate skills doesn't achieve anything. I would make perception, that is not deliberately looking for things as you might with search or track, should be a straight wisdom roll. When I think about it, the only way I can envisage training one's senses is via improving wisdom anyway - all the archetypes of such training usually involve mysticism and looking inside oneself, whereas the rugged hunter knows how to track and find things, and reacts quickly when surprised, rather than avoiding it. Clearly stealth will remain a skill though, and there needs to be a defence against this. The best I came up with is to give you a flat +X (whatever the modifier for being trained is) bonus if you are on sentry duty, but as you mention it, having more sentries could be the solution here, though still, if the assassin rolls well you can't do anything about it. Perhaps a group skill check mechanic is required, something as simple as +1 per assistant to a maximum of the highest ability modifier in the team. Perhaps you need to hire wise elves if you're the king, or resort to magical sensors - heck, if Rogue's are naturally unspottable with enough stealth skill and a good roll of the dice, that's AWESOME.</p><p></p><p>Or perhaps we split perception into two skills along existing active/passive, int/wis lines and have Alertness entirely for opposing stealth and Search for tracking and finding things (not creatures).</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6070571, member: 882"] I also came to the conclusion that a combined perception skill is too good, the use of two separate skills is too bad and the use of the best of two separate skills doesn't achieve anything. I would make perception, that is not deliberately looking for things as you might with search or track, should be a straight wisdom roll. When I think about it, the only way I can envisage training one's senses is via improving wisdom anyway - all the archetypes of such training usually involve mysticism and looking inside oneself, whereas the rugged hunter knows how to track and find things, and reacts quickly when surprised, rather than avoiding it. Clearly stealth will remain a skill though, and there needs to be a defence against this. The best I came up with is to give you a flat +X (whatever the modifier for being trained is) bonus if you are on sentry duty, but as you mention it, having more sentries could be the solution here, though still, if the assassin rolls well you can't do anything about it. Perhaps a group skill check mechanic is required, something as simple as +1 per assistant to a maximum of the highest ability modifier in the team. Perhaps you need to hire wise elves if you're the king, or resort to magical sensors - heck, if Rogue's are naturally unspottable with enough stealth skill and a good roll of the dice, that's AWESOME. Or perhaps we split perception into two skills along existing active/passive, int/wis lines and have Alertness entirely for opposing stealth and Search for tracking and finding things (not creatures). [/QUOTE]
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