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Stealth, Spot, and Listen
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<blockquote data-quote="Argyle King" data-source="post: 6071549" data-attributes="member: 58416"><p>The reason why I feel there needs to be symmetry (regardless of whether that means 2 skills vs 2 skills or perception vs stealth) is because it makes stealth far too good. If I'm only required to buy one ability to do something, but everyone else is required to buy two abilities to oppose me at doing that something, I feel that heavily favors the person who only needs to buy the one thing because he's spending half as much. If he spends the same amount, it's being placed into one pot instead of two, so he'll be potentially twice as skilled. This was already bad enough in some 3.5 situations; in a system where the math is more flat (which I applaud,) it makes a bigger bonus even more useful. </p><p></p><p>In theory, I like having 2 skills for sneaking around and 2 for observing your surroundings. However, after considering that D&D doesn't have facing -nor is ever likely to as a default assumption- I think it makes the most sense to simply have 4E style perception and stealth. If a particular race is good at hearing things, simply give them a small bonus to perception checks when trying to hear or detect a sound; if a particular race has really good eyes, simply give them a small bonus to perception checks when dealing with things they have line of sight to (or possibly reduce the penalties to spot they'd have for long distances.)</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6071549, member: 58416"] The reason why I feel there needs to be symmetry (regardless of whether that means 2 skills vs 2 skills or perception vs stealth) is because it makes stealth far too good. If I'm only required to buy one ability to do something, but everyone else is required to buy two abilities to oppose me at doing that something, I feel that heavily favors the person who only needs to buy the one thing because he's spending half as much. If he spends the same amount, it's being placed into one pot instead of two, so he'll be potentially twice as skilled. This was already bad enough in some 3.5 situations; in a system where the math is more flat (which I applaud,) it makes a bigger bonus even more useful. In theory, I like having 2 skills for sneaking around and 2 for observing your surroundings. However, after considering that D&D doesn't have facing -nor is ever likely to as a default assumption- I think it makes the most sense to simply have 4E style perception and stealth. If a particular race is good at hearing things, simply give them a small bonus to perception checks when trying to hear or detect a sound; if a particular race has really good eyes, simply give them a small bonus to perception checks when dealing with things they have line of sight to (or possibly reduce the penalties to spot they'd have for long distances.) [/QUOTE]
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