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*Dungeons & Dragons
Stealth - Streamlined PEACH
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<blockquote data-quote="MarkB" data-source="post: 4389951" data-attributes="member: 40176"><p>Let me take my own shot at this.</p><p></p><p><strong>You may hide as a minor action</strong> if you have cover or concealment and are unobserved by those from whom you wish to hide. Your Stealth check is opposed by the passive Perception of anyone who has line of sight to you, which must exceed it for them to notice you. On their turn, any creature within line of sight that is actively looking for opponents may make an active Perception check as a minor action.</p><p></p><p><strong>You must move in order to hide</strong> if you are being actively observed by those you wish to hide from. You must move into or through cover or concealment, moving at least two squares within it, and if you move three or more squares in total you take a -5 penalty to your Stealth check. Your check is compared to observers' passive Perception immediately, and they may make active checks on their turn as a minor action.</p><p></p><p><strong>While you are hidden,</strong> those whose Perception checks were insufficient to spot you cannot see or target you. They may guess which square you are in and make ranged attacks, but take a -5 penalty even if attacking the right square, or make Close or Area attacks at no penalty. An opponent who knows your position (either as a result of a successful attack or a successful Perception check) may communicate this information to any ally who has line of sight to both him and you. This allows those allies to target your square accurately, but does not eliminate the -5 penalty on ranged attacks, and they must still make successful Perception checks to spot you. Pointing out a person's location is considered a successful Aid Another check, granting allies a +2 bonus to their Perception checks.</p><p></p><p><strong>You must make a new Stealth check</strong> as a minor action each round in order to maintain stealth. The new check result replaces the old.</p><p></p><p><strong>Using any Power (including a Basic attack)</strong> that targets someone other than yourself reveals your position. In order to regain stealth, you must move, as described above.</p><p></p><p><strong>You cannot be selective</strong> in making Stealth checks. Allies from whom you have cover or concealment must make successful Perception checks to know your position. As a minor action, you may signal your position to an ally, but take an immediate -5 penalty to your Stealth check by doing so.</p><p></p><p>-------------------------------</p><p></p><p>That's largely the result of my own interpretation of the rules as written and the clarifications provided. It fulfills the described result of a successful Stealth check - that you are unheard and hidden from view.</p><p></p><p>I added the necessity for movement if observed as a simple way of adjudicating when a character is eligible for a Stealth check, and to eliminate the "very obvious place to hide" factor of a rogue somehow successfully hiding himself within the only square of cover or concealment on the map.</p><p></p><p>EDIT: And I agree that allies do not provide cover for purposes of attempting to hide.</p></blockquote><p></p>
[QUOTE="MarkB, post: 4389951, member: 40176"] Let me take my own shot at this. [b]You may hide as a minor action[/b] if you have cover or concealment and are unobserved by those from whom you wish to hide. Your Stealth check is opposed by the passive Perception of anyone who has line of sight to you, which must exceed it for them to notice you. On their turn, any creature within line of sight that is actively looking for opponents may make an active Perception check as a minor action. [b]You must move in order to hide[/b] if you are being actively observed by those you wish to hide from. You must move into or through cover or concealment, moving at least two squares within it, and if you move three or more squares in total you take a -5 penalty to your Stealth check. Your check is compared to observers' passive Perception immediately, and they may make active checks on their turn as a minor action. [b]While you are hidden,[/b] those whose Perception checks were insufficient to spot you cannot see or target you. They may guess which square you are in and make ranged attacks, but take a -5 penalty even if attacking the right square, or make Close or Area attacks at no penalty. An opponent who knows your position (either as a result of a successful attack or a successful Perception check) may communicate this information to any ally who has line of sight to both him and you. This allows those allies to target your square accurately, but does not eliminate the -5 penalty on ranged attacks, and they must still make successful Perception checks to spot you. Pointing out a person's location is considered a successful Aid Another check, granting allies a +2 bonus to their Perception checks. [b]You must make a new Stealth check[/b] as a minor action each round in order to maintain stealth. The new check result replaces the old. [b]Using any Power (including a Basic attack)[/b] that targets someone other than yourself reveals your position. In order to regain stealth, you must move, as described above. [b]You cannot be selective[/b] in making Stealth checks. Allies from whom you have cover or concealment must make successful Perception checks to know your position. As a minor action, you may signal your position to an ally, but take an immediate -5 penalty to your Stealth check by doing so. ------------------------------- That's largely the result of my own interpretation of the rules as written and the clarifications provided. It fulfills the described result of a successful Stealth check - that you are unheard and hidden from view. I added the necessity for movement if observed as a simple way of adjudicating when a character is eligible for a Stealth check, and to eliminate the "very obvious place to hide" factor of a rogue somehow successfully hiding himself within the only square of cover or concealment on the map. EDIT: And I agree that allies do not provide cover for purposes of attempting to hide. [/QUOTE]
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