Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth - Streamlined PEACH
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 4390219" data-attributes="member: 71699"><p><strong>Forked Thread: Stealth - Streamlined PEACH</strong></p><p></p><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4389951" target="_blank">Stealth - Streamlined PEACH </a>to critique MarkB's RAI in some detail.</p><p> </p><p></p><p> </p><p>Until Mearls clarifies his remark about information sharing, no one can pick exactly what information he meant was sharable. If you assume exact location can't be shared, DM must track separate awareness conditions for each enemy. Unless you are running a mission where stealth is the focus (I do sometimes), ruling that all enemies in the encounter share the same information is nearly all of the time as fair to the hider as tracking separately, but plays a lot faster. If exact information can be shared, highest Perception is the guy to share it, so don't bother rolling against anyone else.</p><p> </p><p></p><p> </p><p>I don't understand this ruling. 5-squares of concealment breaks sight. Any number of squares of cover will leave some unblocked LOS, unless in conjunction they are really superior cover. The way I'm handling it is you'd check to hide first, then move hidden through the cover/concealment. You might need to use a standard to move into cover/concealment first, if you don't have it already. That seems cleaner.</p><p> </p><p></p><p> </p><p>This is very close to how I have it in <strong>Stealth - the low-down UPDATE</strong>. The reason I moved to just using Displacement is that once you try as a DM to pick squares fairly, you most often end up using some random method. Let's say you pick two squares and roll d6 50/50. First, that's probably too good a protection for a skill to give in combat (At-Will 50% resist all ranged/melee attacks, and -5 to hit if you don't resist) and second it's burdensome to keep picking squares, making up odds, and throwing dice. Displacement is a fair way to emulate all that fuss, but faster, cleaner, and more consistent. Note that if you aren't using the 10 points over rule from TWYCS, you've no basis to pluck that -5 out of them. That -5 is tied to the same thing the 10 points over rule is!</p><p> </p><p></p><p> </p><p>By RAW stealth doesn't end except on certain actions, but more importantly why do all that rolling if nothing is happening to end stealth? I just go with the first roll and move on, until something changes.</p><p> </p><p></p><p> </p><p>Quite nice ruling, and one I am moving to. It probably needs to be qualified, since some powers explicitly don't reveal your position, and others don't read like they should. I'm about to read through the list and try to put some order to it, but for now I plucked the Attack, Immediate, and Opportunity, keywords out.</p><p> </p><p></p><p> </p><p>This is a just and fair minded rule, but a pain in the bottom to DM. I'm tired of hiders monopolising the attention and forcing everyone else to strain their RP accomodating them. Economy of attention!</p><p> </p><p></p><p> </p><p>To be honest, they're fair-minded rules. I believe in play they making hiding a bit more effort to DM than I'd like, and unless you bias your square picking they'll make hiding imba in terms of the defence offered.</p><p> </p><p>-vk</p></blockquote><p></p>
[QUOTE="clearstream, post: 4390219, member: 71699"] [b]Forked Thread: Stealth - Streamlined PEACH[/b] Forked from: [URL="http://www.enworld.org/forum/showpost.php?postid=4389951"]Stealth - Streamlined PEACH [/URL]to critique MarkB's RAI in some detail. Until Mearls clarifies his remark about information sharing, no one can pick exactly what information he meant was sharable. If you assume exact location can't be shared, DM must track separate awareness conditions for each enemy. Unless you are running a mission where stealth is the focus (I do sometimes), ruling that all enemies in the encounter share the same information is nearly all of the time as fair to the hider as tracking separately, but plays a lot faster. If exact information can be shared, highest Perception is the guy to share it, so don't bother rolling against anyone else. I don't understand this ruling. 5-squares of concealment breaks sight. Any number of squares of cover will leave some unblocked LOS, unless in conjunction they are really superior cover. The way I'm handling it is you'd check to hide first, then move hidden through the cover/concealment. You might need to use a standard to move into cover/concealment first, if you don't have it already. That seems cleaner. This is very close to how I have it in [B]Stealth - the low-down UPDATE[/B]. The reason I moved to just using Displacement is that once you try as a DM to pick squares fairly, you most often end up using some random method. Let's say you pick two squares and roll d6 50/50. First, that's probably too good a protection for a skill to give in combat (At-Will 50% resist all ranged/melee attacks, and -5 to hit if you don't resist) and second it's burdensome to keep picking squares, making up odds, and throwing dice. Displacement is a fair way to emulate all that fuss, but faster, cleaner, and more consistent. Note that if you aren't using the 10 points over rule from TWYCS, you've no basis to pluck that -5 out of them. That -5 is tied to the same thing the 10 points over rule is! By RAW stealth doesn't end except on certain actions, but more importantly why do all that rolling if nothing is happening to end stealth? I just go with the first roll and move on, until something changes. Quite nice ruling, and one I am moving to. It probably needs to be qualified, since some powers explicitly don't reveal your position, and others don't read like they should. I'm about to read through the list and try to put some order to it, but for now I plucked the Attack, Immediate, and Opportunity, keywords out. This is a just and fair minded rule, but a pain in the bottom to DM. I'm tired of hiders monopolising the attention and forcing everyone else to strain their RP accomodating them. Economy of attention! To be honest, they're fair-minded rules. I believe in play they making hiding a bit more effort to DM than I'd like, and unless you bias your square picking they'll make hiding imba in terms of the defence offered. -vk [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth - Streamlined PEACH
Top