Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth - Streamlined PEACH
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarkB" data-source="post: 4390268" data-attributes="member: 40176"><p>You make a good point about it being more streamlined, but bear in mind that one of the main purposes of using stealth in combat is to gain Combat Advantage. If a character successfully hides from his intended CA target, but then loses his hidden status as a result of another character pointing him out, then he'll lose CA against his target (and indeed all his opponents). Essentially, the enemy only needs to have a single character with excellent Perception in order for their entire force to defeat Stealth.</p><p> </p><p></p><p> </p><p>By the book, you can hide whenever you have cover or concealment, but I dislike the idea of a character being able to slip away from sight whilst being actively observed without even moving from his current square. Requiring some movement in order to do so resolves that.</p><p> </p><p></p><p></p><p>It is a simpler solution, but it still diminishes the effect of a successful Stealth check of leaving your opponent unable to see you.</p><p></p><p></p><p></p><p>The -5 is tied to having total concealment. If your opponent is unable to see you, I don't see that there's any qualitative difference between that and total concealment.</p><p> </p><p></p><p> </p><p>In combat, something is likely to change every round, as opponents and allies change positions and gain different viewpoints to your position. I included this based on what I recall was either in a CustServ response or the most recent FAQ, stating that you must re-roll your Stealth check at the end of each turn.</p><p> </p><p></p><p> </p><p>That's a fair way of doing it.</p><p> </p><p></p><p></p><p>Your rules do have the advantage of being faster to use in play. I prefer mine in some respects, but I'll have to see whether the increased management cost is too high a cost to pay for them.</p></blockquote><p></p>
[QUOTE="MarkB, post: 4390268, member: 40176"] You make a good point about it being more streamlined, but bear in mind that one of the main purposes of using stealth in combat is to gain Combat Advantage. If a character successfully hides from his intended CA target, but then loses his hidden status as a result of another character pointing him out, then he'll lose CA against his target (and indeed all his opponents). Essentially, the enemy only needs to have a single character with excellent Perception in order for their entire force to defeat Stealth. By the book, you can hide whenever you have cover or concealment, but I dislike the idea of a character being able to slip away from sight whilst being actively observed without even moving from his current square. Requiring some movement in order to do so resolves that. It is a simpler solution, but it still diminishes the effect of a successful Stealth check of leaving your opponent unable to see you. The -5 is tied to having total concealment. If your opponent is unable to see you, I don't see that there's any qualitative difference between that and total concealment. In combat, something is likely to change every round, as opponents and allies change positions and gain different viewpoints to your position. I included this based on what I recall was either in a CustServ response or the most recent FAQ, stating that you must re-roll your Stealth check at the end of each turn. That's a fair way of doing it. Your rules do have the advantage of being faster to use in play. I prefer mine in some respects, but I'll have to see whether the increased management cost is too high a cost to pay for them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth - Streamlined PEACH
Top