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General Tabletop Discussion
*Dungeons & Dragons
Stealth - Streamlined PEACH
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<blockquote data-quote="clearstream" data-source="post: 4393846" data-attributes="member: 71699"><p>So far as I understand, you play a Rogue and are concerned that making stealth checks granted off your powers, or a minor action, will discommode you. I can certainly understand that fear.</p><p> </p><p>In producing mechanical RAI, I don't pick on one player or another. I produce cases, step through them, and try to uncover how to preserve the generality of intention contained within the rules. Not just this rule or that rule, but all of them.</p><p> </p><p>For example, a Rogue Attacks, then wants to move 3 squares through c/c to 4th and 5th squares lacking c/c, ending up in a 6th square with c/c. In square one, Stealth can't know the Rogues intention, nor can Stealth predict that nothing will intercept the Rogue en-route and possibly shunt the Rogue somewhere unexpected. In square six, Stealth needs to have recorded both the total squares moved, and whether any were not in c/c. If Stealth does not do that, the last line of the Shadow Stride power, and the third line of the Cover or Concealment block on 188, have no meaning, and Stealth would not know the penalty to apply for movement. Fleeting Ghost also becomes questionable, as to it's value.</p><p> </p><p>Of course, if the Rogue moves such that all squares passed through have c/c, then the move action could be entirely covered by Stealth. That would also be true if the Rogue hid first using a minor action. However, since Stealth must work such that it pends hiding decisions until the last square entered, since Stealth never knows in advance that an Immediate Interrupt might not occur, we have a difficulty with an observer seeing the Rogue at, say, square two. Stealth doesn't know yet if the Rogue is to be hidden or not, since Stealth can't see ahead into squares three through six. Using a minor action evades this problem infallibly.</p><p> </p><p>It makes things a little more challenging for the Rogue. I find many players enjoy being challenged. YMMV. RAW does not contain wording saying that the DM cannot grant Stealth checks off a minor action. Nor do they contain wording saying that the DM <em>must</em> grant Stealth checks off any action.</p><p> </p><p>Or does your DM allow Stealth checks off Free actions?</p><p> </p><p>-vk</p></blockquote><p></p>
[QUOTE="clearstream, post: 4393846, member: 71699"] So far as I understand, you play a Rogue and are concerned that making stealth checks granted off your powers, or a minor action, will discommode you. I can certainly understand that fear. In producing mechanical RAI, I don't pick on one player or another. I produce cases, step through them, and try to uncover how to preserve the generality of intention contained within the rules. Not just this rule or that rule, but all of them. For example, a Rogue Attacks, then wants to move 3 squares through c/c to 4th and 5th squares lacking c/c, ending up in a 6th square with c/c. In square one, Stealth can't know the Rogues intention, nor can Stealth predict that nothing will intercept the Rogue en-route and possibly shunt the Rogue somewhere unexpected. In square six, Stealth needs to have recorded both the total squares moved, and whether any were not in c/c. If Stealth does not do that, the last line of the Shadow Stride power, and the third line of the Cover or Concealment block on 188, have no meaning, and Stealth would not know the penalty to apply for movement. Fleeting Ghost also becomes questionable, as to it's value. Of course, if the Rogue moves such that all squares passed through have c/c, then the move action could be entirely covered by Stealth. That would also be true if the Rogue hid first using a minor action. However, since Stealth must work such that it pends hiding decisions until the last square entered, since Stealth never knows in advance that an Immediate Interrupt might not occur, we have a difficulty with an observer seeing the Rogue at, say, square two. Stealth doesn't know yet if the Rogue is to be hidden or not, since Stealth can't see ahead into squares three through six. Using a minor action evades this problem infallibly. It makes things a little more challenging for the Rogue. I find many players enjoy being challenged. YMMV. RAW does not contain wording saying that the DM cannot grant Stealth checks off a minor action. Nor do they contain wording saying that the DM [I]must[/I] grant Stealth checks off any action. Or does your DM allow Stealth checks off Free actions? -vk [/QUOTE]
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