Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth - Streamlined PEACH
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 4394467" data-attributes="member: 71699"><p>Here's an example of a problematical case for granting hide checks off move actions.</p><p> </p><p><strong>Rogue attacks and then wants to move six squares</strong>, passing adjacent to an enemy on square three and provoking an OA, and then to an enemy Fighter on square five, also provoking an OA. Squares one, two, three, and four are in cover. Square five is in open. Square six is in cover.</p><p> </p><p><strong>If the Fighter's OA hits the Rogue</strong>, then the Rogue stops moving in an open square and can't hide. If the Fighter's OA misses, Rogue continues on to cover and can hide. <strong>The question to be answered is</strong> what state Rogue is in when passing that first enemy, since if that state is hidden then that enemy's basic melee attack will need to follow special rules.</p><p> </p><p><strong>One would have to rule that</strong> hiding doesn't span the entire move action, and that hiding occurs only at the very instant the move action ends.</p><p> </p><p><strong>Let's say you rule that way. Now Rogue attacks then</strong> wants to move six squares through c/c. Again there are enemies adjacent to squares three and five. Now here's a problem. Rogue isn't hidden until square six! So despite Rogue wanting to be hidden for their whole move action made through qualifying squares, that isn't possible because we've ruled hiding with a move action does not span that move action.</p><p> </p><p><strong>Or let's say square five does have c/c</strong>, and while Rogue intended to move six squares, they stopped short due to the Fighter's OA. Do we let them hide with their move action, since it was intended to have that use and they are now at the (unexpected) end of the action? I'd have to say no.</p><p> </p><p><strong>Finally, a similar situation, but</strong> Rogue needs to move hidden through five squares to a sixth square that is in open. Again, a move action is no good given our ruling, since that magical last square doesn't qualify for hiding.</p><p> </p><p><strong>Each problem guides me toward feeling</strong> that the intent is not quite being grasped correctly, and I find counter-intuitive the ruling that even though you can hide with a move action, an entire move through c/c wouldn't be hidden. Only the final square.</p><p> </p><p><strong>Making hiding a minor solves this, and related problems</strong>. Completely. And to make explicit something we've tacitly acknowledged, everyone has already assumed the intent of the first line of the Stealth block is not what it literally says. No one I know of has yet come forth and stated they let Rogues hide off Free actions. <strong>Redbeard</strong> that is my answer re: your point about the RAW.</p><p> </p><p><strong><u>Everyone</u> is hunting for the intent.</strong> I feel that <em>'hide using a minor action, or a power or skill other than Stealth that explicitly grants a check'</em> makes a good stab at it.</p><p> </p><p>-vk</p></blockquote><p></p>
[QUOTE="clearstream, post: 4394467, member: 71699"] Here's an example of a problematical case for granting hide checks off move actions. [B]Rogue attacks and then wants to move six squares[/B], passing adjacent to an enemy on square three and provoking an OA, and then to an enemy Fighter on square five, also provoking an OA. Squares one, two, three, and four are in cover. Square five is in open. Square six is in cover. [B]If the Fighter's OA hits the Rogue[/B], then the Rogue stops moving in an open square and can't hide. If the Fighter's OA misses, Rogue continues on to cover and can hide. [B]The question to be answered is[/B] what state Rogue is in when passing that first enemy, since if that state is hidden then that enemy's basic melee attack will need to follow special rules. [B]One would have to rule that[/B] hiding doesn't span the entire move action, and that hiding occurs only at the very instant the move action ends. [B]Let's say you rule that way. Now Rogue attacks then[/B] wants to move six squares through c/c. Again there are enemies adjacent to squares three and five. Now here's a problem. Rogue isn't hidden until square six! So despite Rogue wanting to be hidden for their whole move action made through qualifying squares, that isn't possible because we've ruled hiding with a move action does not span that move action. [B]Or let's say square five does have c/c[/B], and while Rogue intended to move six squares, they stopped short due to the Fighter's OA. Do we let them hide with their move action, since it was intended to have that use and they are now at the (unexpected) end of the action? I'd have to say no. [B]Finally, a similar situation, but[/B] Rogue needs to move hidden through five squares to a sixth square that is in open. Again, a move action is no good given our ruling, since that magical last square doesn't qualify for hiding. [B]Each problem guides me toward feeling[/B] that the intent is not quite being grasped correctly, and I find counter-intuitive the ruling that even though you can hide with a move action, an entire move through c/c wouldn't be hidden. Only the final square. [B]Making hiding a minor solves this, and related problems[/B]. Completely. And to make explicit something we've tacitly acknowledged, everyone has already assumed the intent of the first line of the Stealth block is not what it literally says. No one I know of has yet come forth and stated they let Rogues hide off Free actions. [B]Redbeard[/B] that is my answer re: your point about the RAW. [B][U]Everyone[/U] is hunting for the intent.[/B] I feel that [I]'hide using a minor action, or a power or skill other than Stealth that explicitly grants a check'[/I] makes a good stab at it. -vk [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth - Streamlined PEACH
Top