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*Dungeons & Dragons
Stealth - Streamlined PEACH
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<blockquote data-quote="the_redbeard" data-source="post: 4394749" data-attributes="member: 22644"><p>The rogue isn't hidden yet. By your example, he isn't even in cover yet. How could he be hidden? That's a deliberately false scenario. </p><p></p><p></p><p>Obviously the hiding wouldn't occur until cover was reached.</p><p></p><p>The penalty to the stealth roll if more than 3 squares is moved implies that the move action was fully known - ie, over.</p><p></p><p>I think though that the reason for the penalty is not the distance but the speed. If you are going fast enough to cover that many squares, you are going too fast to hide effectively (for most creatures of course.) I think this is an unfortunate result of trying too hard to make every square cost 1 movement. I'd rather have it be 'double/triple the cost of your movement to stealth or get a penalty' but I didn't write the rules.</p><p></p><p>That said, if a rogue wanted his full movement (the parts of it within c/c) to be stealthed, I'd ask how many squares he was moving total and let him roll.</p><p>It is a PART of whatever action being performed stealthily.</p><p></p><p></p><p></p><p>This is an interesting situation.</p><p></p><p>If we are hamstrung to only adjudicating stealth at the end of the move, the rogue could a) stop the move prematurely to be hidden or b) take a minor action to hide before the move. As a DM, I would require a second stealth check to maintain stealth over such a move - even if invisible, a stealth check to avoid making noise for the move would be reasonable.</p><p></p><p>"part of WHATEVER action" . Allowing stealth as a move action and adjudicating it at the end of the move does not prevent a stealther from using a minor action. But "PART" of whatever action doesn't mean that it can only be done at the end of the move, and your examples are helpful in pointing that out. I see that I invented the 'only adjudicate at the end of the move' and realize that it limits what can be done with the skill. </p><p></p><p>So I'm willing to allow (as in the previous example) the rogue as soon as he meets the requirements. If it is during the move, the rogue will have to state how many squares he intends to move so that we know whether to apply the penalty or not. </p><p></p><p></p><p></p><p></p><p></p><p>Depends. If they have only concealment, I'd agree with you. If they have invisibility or total concealment (the fighter got lucky attacking in darkness), I think I might still allow the check, albeit with a penalty. That's some DM fiat on my part.</p><p></p><p></p><p></p><p>What is wrong with rolling a stealth for that action that would apply to the parts with cover?</p><p></p><p>I'll note that a minor action doesn't cover it either if the character doesn't begin in cover. </p><p></p><p></p><p>A problem that your solution doesn't solve either. But I admit it is a problem so I'm willing to change <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="the_redbeard, post: 4394749, member: 22644"] The rogue isn't hidden yet. By your example, he isn't even in cover yet. How could he be hidden? That's a deliberately false scenario. Obviously the hiding wouldn't occur until cover was reached. The penalty to the stealth roll if more than 3 squares is moved implies that the move action was fully known - ie, over. I think though that the reason for the penalty is not the distance but the speed. If you are going fast enough to cover that many squares, you are going too fast to hide effectively (for most creatures of course.) I think this is an unfortunate result of trying too hard to make every square cost 1 movement. I'd rather have it be 'double/triple the cost of your movement to stealth or get a penalty' but I didn't write the rules. That said, if a rogue wanted his full movement (the parts of it within c/c) to be stealthed, I'd ask how many squares he was moving total and let him roll. It is a PART of whatever action being performed stealthily. This is an interesting situation. If we are hamstrung to only adjudicating stealth at the end of the move, the rogue could a) stop the move prematurely to be hidden or b) take a minor action to hide before the move. As a DM, I would require a second stealth check to maintain stealth over such a move - even if invisible, a stealth check to avoid making noise for the move would be reasonable. "part of WHATEVER action" . Allowing stealth as a move action and adjudicating it at the end of the move does not prevent a stealther from using a minor action. But "PART" of whatever action doesn't mean that it can only be done at the end of the move, and your examples are helpful in pointing that out. I see that I invented the 'only adjudicate at the end of the move' and realize that it limits what can be done with the skill. So I'm willing to allow (as in the previous example) the rogue as soon as he meets the requirements. If it is during the move, the rogue will have to state how many squares he intends to move so that we know whether to apply the penalty or not. Depends. If they have only concealment, I'd agree with you. If they have invisibility or total concealment (the fighter got lucky attacking in darkness), I think I might still allow the check, albeit with a penalty. That's some DM fiat on my part. What is wrong with rolling a stealth for that action that would apply to the parts with cover? I'll note that a minor action doesn't cover it either if the character doesn't begin in cover. A problem that your solution doesn't solve either. But I admit it is a problem so I'm willing to change :) [/QUOTE]
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