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*Dungeons & Dragons
Stealth - Streamlined PEACH
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<blockquote data-quote="clearstream" data-source="post: 4399736" data-attributes="member: 71699"><p>I agree with you, and am trying to find a way to fix it. The issue to look at is what happens when enemies alert to your presence, but nonetheless for now beaten by your stealth check, want to attack you?</p><p> </p><p>It seems like they'd need to choose a square and attack (with at worst a -4 penalty). Expressing that in clean language without producing a wall of text is one problem. Another is that if DMs are making a fair determination there will be some statistical graph of verdicts. If that graph even approached 60/40 correct picks to misses, that would offer <em>better</em> defence than the level 16 wizard power. In addition, I see no way you could expect consistency over DMs or situations.</p><p> </p><p>Displacement is a kludge. It yields a reasonable result quickly that is very likely to not offer better, nor much worse, defence than just letting DM's pick the square. It's fast and fair. The point has been made that RPGA DMs shouldn't use such methods to lighten their burden of arbitration. Well, if a characters death rode on the verdict, I would personally be very comfortable if they used a pre-agreed fair mechanic, rather than just deciding. Of course, I would also accept any decision they made; but that isn't an argument.</p><p> </p><p>Given that context, can you suggest a good alternative? Or some wording I could insert instead?</p><p> </p><p>-vk</p></blockquote><p></p>
[QUOTE="clearstream, post: 4399736, member: 71699"] I agree with you, and am trying to find a way to fix it. The issue to look at is what happens when enemies alert to your presence, but nonetheless for now beaten by your stealth check, want to attack you? It seems like they'd need to choose a square and attack (with at worst a -4 penalty). Expressing that in clean language without producing a wall of text is one problem. Another is that if DMs are making a fair determination there will be some statistical graph of verdicts. If that graph even approached 60/40 correct picks to misses, that would offer [I]better[/I] defence than the level 16 wizard power. In addition, I see no way you could expect consistency over DMs or situations. Displacement is a kludge. It yields a reasonable result quickly that is very likely to not offer better, nor much worse, defence than just letting DM's pick the square. It's fast and fair. The point has been made that RPGA DMs shouldn't use such methods to lighten their burden of arbitration. Well, if a characters death rode on the verdict, I would personally be very comfortable if they used a pre-agreed fair mechanic, rather than just deciding. Of course, I would also accept any decision they made; but that isn't an argument. Given that context, can you suggest a good alternative? Or some wording I could insert instead? -vk [/QUOTE]
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