Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth & that big Rock!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Noctem" data-source="post: 6794341" data-attributes="member: 6801315"><p>The errata fundamentally changed how hiding works in terms of requirements and changed how the core rules functioned in terms of being considered blinded when standing in complete darkness. This is beyond simple clarifications....</p><p></p><p>No one is saying you would get to deal sneak attack while having both advantage and disadvantage. Not sure why you're bringing this up in general.</p><p></p><p>Fog is not darkness. You're shifting the goal posts. Though both might give the same mechanical effect, concealment, they are fundamentally different things and would probably be defined differently in game. As in the fog would prevent or cause difficulties for people to both see into and out of it. This is a bad comparison to bring up.</p><p></p><p>When it comes to cover, when determining modifiers for attacks you would look at the target's cover and concealment if any and not your own. Your cover or concealment status does not impact the target of the attack unless that cover and/or concealment can also be applied to the target. 2 people standing in complete darkness have advantage because they can't see each other but also have disadvantage because they can't see each other. 2 people standing on either side of a wall both have total cover from each other.</p><p></p><p>However, the guy ducking behind a rock to make himself "unclearly seen" by someone else standing in the open should not have to worry about his target having cover or concealment against his attacks. The target has no cover or concealment. It is standing out in the open. The same for standing in complete darkness and attacking someone in the open. You can't be seen so you have advantage. They can't see you, so they have disadvantage on their attack. </p><p></p><p>I get the feeling that you're not applying cover and concealment properly and are under the impression that the moment these things come along they must be applied both ways. This isn't the case at all.</p></blockquote><p></p>
[QUOTE="Noctem, post: 6794341, member: 6801315"] The errata fundamentally changed how hiding works in terms of requirements and changed how the core rules functioned in terms of being considered blinded when standing in complete darkness. This is beyond simple clarifications.... No one is saying you would get to deal sneak attack while having both advantage and disadvantage. Not sure why you're bringing this up in general. Fog is not darkness. You're shifting the goal posts. Though both might give the same mechanical effect, concealment, they are fundamentally different things and would probably be defined differently in game. As in the fog would prevent or cause difficulties for people to both see into and out of it. This is a bad comparison to bring up. When it comes to cover, when determining modifiers for attacks you would look at the target's cover and concealment if any and not your own. Your cover or concealment status does not impact the target of the attack unless that cover and/or concealment can also be applied to the target. 2 people standing in complete darkness have advantage because they can't see each other but also have disadvantage because they can't see each other. 2 people standing on either side of a wall both have total cover from each other. However, the guy ducking behind a rock to make himself "unclearly seen" by someone else standing in the open should not have to worry about his target having cover or concealment against his attacks. The target has no cover or concealment. It is standing out in the open. The same for standing in complete darkness and attacking someone in the open. You can't be seen so you have advantage. They can't see you, so they have disadvantage on their attack. I get the feeling that you're not applying cover and concealment properly and are under the impression that the moment these things come along they must be applied both ways. This isn't the case at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth & that big Rock!
Top