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Stealth & that big Rock!
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<blockquote data-quote="Kalshane" data-source="post: 6794442" data-attributes="member: 9505"><p>I think the Stealth rules were intentionally left vague so the DM could adjudicate based on a given situation. I think either declaring that any creature that isn't completely behind cover/concealment is automatically spotted or declaring that rogues can essentially enter "video game stealth mode" and walk down the middle of a well-lit hall without being discovered are both taking ridiculous extremes.</p><p></p><p>My interpretation of the RAW is to prevent the latter extreme, not to enforce the former.</p><p></p><p>While I realize LARPing is in no way real combat, and a bunch of geeks swinging foam weapons aren't trained warriors, my experience in such situations is that people are frequently struck down from behind because they lost track of one or more opponents in a large melee. While you can learn to increase your chances of avoiding this (teaching yourself stay aware of your surroundings and not just your opponent, reading shifts in your opponent's body-language/fighting style that indicate they noticed an ally coming up behind you, moving yourself to avoid getting flanked, etc) those who frequently ally with those who take a more sneaky approach to combat can also learn to aid those allies( drawing or forcing their opponent to a more favorable position, pressing the attack or otherwise drawing their attention while the ally is moving into position, etc). In the end, no one can see in all directions every moment, and if someone is good at moving quickly and quietly (which Stealth incorporates on top of being able to hide from view) the chance of them getting the drop on someone increases, even if they're actively alert for threats.</p><p></p><p>My interpretation of the Stealth skill is it not only incorporates the ability to blend into your surroundings and move quietly, but also the ability to time your movement through unobscured areas so as to take advantage of holes in their opponents' awareness. If we were to interpret the Stealth rules to mean that "any time you are not completely obscured, you're automatically spotted" then no one could ever sneak from tree-to-tree in a forest or through an occupied castle with guards patrolling the corridors.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 6794442, member: 9505"] I think the Stealth rules were intentionally left vague so the DM could adjudicate based on a given situation. I think either declaring that any creature that isn't completely behind cover/concealment is automatically spotted or declaring that rogues can essentially enter "video game stealth mode" and walk down the middle of a well-lit hall without being discovered are both taking ridiculous extremes. My interpretation of the RAW is to prevent the latter extreme, not to enforce the former. While I realize LARPing is in no way real combat, and a bunch of geeks swinging foam weapons aren't trained warriors, my experience in such situations is that people are frequently struck down from behind because they lost track of one or more opponents in a large melee. While you can learn to increase your chances of avoiding this (teaching yourself stay aware of your surroundings and not just your opponent, reading shifts in your opponent's body-language/fighting style that indicate they noticed an ally coming up behind you, moving yourself to avoid getting flanked, etc) those who frequently ally with those who take a more sneaky approach to combat can also learn to aid those allies( drawing or forcing their opponent to a more favorable position, pressing the attack or otherwise drawing their attention while the ally is moving into position, etc). In the end, no one can see in all directions every moment, and if someone is good at moving quickly and quietly (which Stealth incorporates on top of being able to hide from view) the chance of them getting the drop on someone increases, even if they're actively alert for threats. My interpretation of the Stealth skill is it not only incorporates the ability to blend into your surroundings and move quietly, but also the ability to time your movement through unobscured areas so as to take advantage of holes in their opponents' awareness. If we were to interpret the Stealth rules to mean that "any time you are not completely obscured, you're automatically spotted" then no one could ever sneak from tree-to-tree in a forest or through an occupied castle with guards patrolling the corridors. [/QUOTE]
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