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Stealth & that big Rock!
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<blockquote data-quote="ccooke" data-source="post: 6794601" data-attributes="member: 6695890"><p>The key thing, I think, is that in 5e being hidden doesn't mean that you're completely invisible. It means that an enemy has <em>lost track of you</em>.</p><p></p><p>In 5e, every creature in combat is reacting to the environment to keep itself safe. It is able to react to every enemy because it is paying attention to the world and dodging, covering, etc. Some creatures are more perceptive than others, but all creatures in combat are constantly on the look-out for danger.</p><p></p><p>A successful stealth roll simply means that the enemy has lost track of your exact location. They may know roughly where you are (you ducked around a corner, or you are a halfling and dodged behind some larger allies or whatever), but they don't know <em>precisely</em> where an attack from you is going to originate, so they are unable to react defensively. This is what advantage from hiding is actually modelling, and this is why the 5e rules don't rule out repeated use of stealth in combat, even if you are ducking behind the same pillar again and again.</p><p></p><p>Of course, the rules also don't say that repeated stealth like this is categorically allowed, either. The 5e standard is for the GM to apply their own ideas and common sense to make a game their players will enjoy. Personally, I think a rogue repeatedly hiding behind the same pillar shouldn't work more than once or twice. My personal ruling is that it depends on how large an area the hidden creature could emerge from. If there's only a 5' square, then I will give targets advantage (+5) on their passive perception after the first time. If the hidden creature could emerge from at least 10', I use the normal passive perception. If the hidden creature could emerge from practically anywhere - at least 20' of space, say - I usually give the target disadvantage on their passive perception.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6794601, member: 6695890"] The key thing, I think, is that in 5e being hidden doesn't mean that you're completely invisible. It means that an enemy has [I]lost track of you[/I]. In 5e, every creature in combat is reacting to the environment to keep itself safe. It is able to react to every enemy because it is paying attention to the world and dodging, covering, etc. Some creatures are more perceptive than others, but all creatures in combat are constantly on the look-out for danger. A successful stealth roll simply means that the enemy has lost track of your exact location. They may know roughly where you are (you ducked around a corner, or you are a halfling and dodged behind some larger allies or whatever), but they don't know [I]precisely[/I] where an attack from you is going to originate, so they are unable to react defensively. This is what advantage from hiding is actually modelling, and this is why the 5e rules don't rule out repeated use of stealth in combat, even if you are ducking behind the same pillar again and again. Of course, the rules also don't say that repeated stealth like this is categorically allowed, either. The 5e standard is for the GM to apply their own ideas and common sense to make a game their players will enjoy. Personally, I think a rogue repeatedly hiding behind the same pillar shouldn't work more than once or twice. My personal ruling is that it depends on how large an area the hidden creature could emerge from. If there's only a 5' square, then I will give targets advantage (+5) on their passive perception after the first time. If the hidden creature could emerge from at least 10', I use the normal passive perception. If the hidden creature could emerge from practically anywhere - at least 20' of space, say - I usually give the target disadvantage on their passive perception. [/QUOTE]
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