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General Tabletop Discussion
*Pathfinder & Starfinder
Stealth - the low down UPDATED!
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<blockquote data-quote="clearstream" data-source="post: 4367765" data-attributes="member: 71699"><p>Until you put a minor after your attack so that you reactivate Stealth before your turn ends...</p><p> </p><p>If you go that (entirely unsupported) route, you need to consider...</p><p> </p><p><strong>#1 supporting CSR</strong> '<em>...if a warlock makes a successful stealth check, does he or does he not gain total concealment, effectively making him invisible because of a stealth check? Am I correct to assume that there is no way to "upgrade" to total concealment just from a shadow walk+ stealth?</em></p><p><em>The Warlock does not have Total Concealment, the Warlock is however unnoticed for the time being and still has Concealment.'</em></p><p></p><p><strong>#1 supporting WotC_Mearls remarks</strong> <em>'The game's math assumes that the rogue gets sneak attack with just about every attack he makes'</em> and <em>'when you are DMing it's OK to be liberal with letting people use the skill.'</em> If the game's math also assumes 'a defence against ranged and melee attacks of -5 to be hit, missing automatically if the wrong square is picked, with an effective -10 on Perception checks to pick the right square' wouldn't he have said so?</p><p></p><p><strong>#1 supporting argument</strong> The moment you place a stealthing character under the Targeting What You Can't See rules, they gain an effective +10 to their Stealth, heavily suggestive that the entities being considered are enjoying some mode of invisibility better than Stealth. To be clear, when you put your stealthing player under those rules, any roll less than their Stealth +10 does not bust their Stealth! Look at Warrior of the Wild or if you like Skill Training, and consider that Stealth has no cost for use, and can be used untrained. Ask yourself whether you want an At Will power in your game that does not itself cost an action (it rides on other actions), that gives an effect that good? <em>Why wouldn't all monsters, NPCs, and PCs use it every chance they get?</em></p><p> </p><p>Read as written, unless two rules use <em>the same words</em> there is no connect no matter how <em>reasonable</em> that might seem.</p><p> </p><p> </p><p>-vk</p></blockquote><p></p>
[QUOTE="clearstream, post: 4367765, member: 71699"] Until you put a minor after your attack so that you reactivate Stealth before your turn ends... If you go that (entirely unsupported) route, you need to consider... [B]#1 supporting CSR[/B] '[I]...if a warlock makes a successful stealth check, does he or does he not gain total concealment, effectively making him invisible because of a stealth check? Am I correct to assume that there is no way to "upgrade" to total concealment just from a shadow walk+ stealth?[/I] [I]The Warlock does not have Total Concealment, the Warlock is however unnoticed for the time being and still has Concealment.'[/I] [B]#1 supporting WotC_Mearls remarks[/B] [I]'The game's math assumes that the rogue gets sneak attack with just about every attack he makes'[/I] and [I]'when you are DMing it's OK to be liberal with letting people use the skill.'[/I] If the game's math also assumes 'a defence against ranged and melee attacks of -5 to be hit, missing automatically if the wrong square is picked, with an effective -10 on Perception checks to pick the right square' wouldn't he have said so? [B]#1 supporting argument[/B] The moment you place a stealthing character under the Targeting What You Can't See rules, they gain an effective +10 to their Stealth, heavily suggestive that the entities being considered are enjoying some mode of invisibility better than Stealth. To be clear, when you put your stealthing player under those rules, any roll less than their Stealth +10 does not bust their Stealth! Look at Warrior of the Wild or if you like Skill Training, and consider that Stealth has no cost for use, and can be used untrained. Ask yourself whether you want an At Will power in your game that does not itself cost an action (it rides on other actions), that gives an effect that good? [I]Why wouldn't all monsters, NPCs, and PCs use it every chance they get?[/I] Read as written, unless two rules use [I]the same words[/I] there is no connect no matter how [I]reasonable[/I] that might seem. -vk [/QUOTE]
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