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General Tabletop Discussion
*Pathfinder & Starfinder
Stealth - the low down UPDATED!
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<blockquote data-quote="Novem5er" data-source="post: 4374468" data-attributes="member: 57859"><p>I think you misunderstood what I was saying.</p><p></p><p>In my first example, the rogue was visible and had no cover, but he moved normally (not stealthed) to reach cover and then rolled stealth. At the point that he was hidden, the orcs could not target him directly, but they know that he's in the area. They "saw" the rogue run across the room, then disappear from view behind some crates. Thus, they can move to reacquire Line of Sight, or they can target the general area with Area powers.</p><p></p><p>In my second example, I made the provision that the rogue could "roll stealth" as he was moving, IF he had cover or concealment during his move (he was standing in shadows, was standing behind crates already, etc). Note that Stealth is at a penalty while moving more than 2 squares and it has the requirement that a character MUST have cover/conceal to roll it. IF the rogue can successfully roll stealth as part of a movement action (because he has cover/conceal), then the orcs wouldn't know in which direction the rogue moved.</p><p></p><p>What I'm saying is that an orc could not just walk up to a hidden character and attack him with a -2 penalty. The orc might know that the character is "in the area" because he saw the character move in that direction, but he wouldn't know which square the rogue was, unless there were only ONE square that the rogue could possibly claiming cover. Thus, a lamp-post is not a very good hiding spot, especially if someone saw you run behind it.</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4374468, member: 57859"] I think you misunderstood what I was saying. In my first example, the rogue was visible and had no cover, but he moved normally (not stealthed) to reach cover and then rolled stealth. At the point that he was hidden, the orcs could not target him directly, but they know that he's in the area. They "saw" the rogue run across the room, then disappear from view behind some crates. Thus, they can move to reacquire Line of Sight, or they can target the general area with Area powers. In my second example, I made the provision that the rogue could "roll stealth" as he was moving, IF he had cover or concealment during his move (he was standing in shadows, was standing behind crates already, etc). Note that Stealth is at a penalty while moving more than 2 squares and it has the requirement that a character MUST have cover/conceal to roll it. IF the rogue can successfully roll stealth as part of a movement action (because he has cover/conceal), then the orcs wouldn't know in which direction the rogue moved. What I'm saying is that an orc could not just walk up to a hidden character and attack him with a -2 penalty. The orc might know that the character is "in the area" because he saw the character move in that direction, but he wouldn't know which square the rogue was, unless there were only ONE square that the rogue could possibly claiming cover. Thus, a lamp-post is not a very good hiding spot, especially if someone saw you run behind it. [/QUOTE]
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Stealth - the low down UPDATED!
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