Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth - the low down UPDATED!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Machus" data-source="post: 4380752" data-attributes="member: 72271"><p>Why is the distinction important? Nowhere does the FAQ exclude already existing rules for stealth, perception, cover, and concealment</p><p></p><p>I think the targeting what you can't see rules are by in large not necessary, stealth already is defined by those rules.</p><p> </p><p>If you cant' see a target, they have total concealment at that time, and give a ranged/melee attack a -5 penalty. That's listed in a few places. Locating someone with perception is already under perception. Using area attacks/close attacks are already covered under cover/concealment rules.</p><p> </p><p>Really I see no value in suggesting that players use the targeting what you can't see rules, they are just a reiteration of the already existing rules, but with a special advantage to those who are invisible. That is, for an opponent that the normal ways of defeating hidden status, is not usable on. </p><p> </p><p>Players still have access to the normal and more efficient ways to defeat stealth:</p><p> </p><p>1. You may already be able to deduce their location from where you saw them "vanish" (i.e. no roll needed).</p><p>2. An opposed perception roll vs. their last stealth success</p><p>3. Moving to where they no longer have cover or concealment from you.</p><p>4. Removing or destroying their cover/concealment (lighting a torch in dim light, burning foliage via a fire spell, etc.)</p><p>5. Using an area/close attack</p><p> </p><p>When woud you not be doing one of these? If you missed your standard action, targeting what you can't see let's you still use a minor action to get a general idea. That's about the only new information it gives.</p></blockquote><p></p>
[QUOTE="Machus, post: 4380752, member: 72271"] Why is the distinction important? Nowhere does the FAQ exclude already existing rules for stealth, perception, cover, and concealment I think the targeting what you can't see rules are by in large not necessary, stealth already is defined by those rules. If you cant' see a target, they have total concealment at that time, and give a ranged/melee attack a -5 penalty. That's listed in a few places. Locating someone with perception is already under perception. Using area attacks/close attacks are already covered under cover/concealment rules. Really I see no value in suggesting that players use the targeting what you can't see rules, they are just a reiteration of the already existing rules, but with a special advantage to those who are invisible. That is, for an opponent that the normal ways of defeating hidden status, is not usable on. Players still have access to the normal and more efficient ways to defeat stealth: 1. You may already be able to deduce their location from where you saw them "vanish" (i.e. no roll needed). 2. An opposed perception roll vs. their last stealth success 3. Moving to where they no longer have cover or concealment from you. 4. Removing or destroying their cover/concealment (lighting a torch in dim light, burning foliage via a fire spell, etc.) 5. Using an area/close attack When woud you not be doing one of these? If you missed your standard action, targeting what you can't see let's you still use a minor action to get a general idea. That's about the only new information it gives. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth - the low down UPDATED!
Top