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*Pathfinder & Starfinder
Stealth - the low down UPDATED!
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<blockquote data-quote="Klaus" data-source="post: 4381971" data-attributes="member: 607"><p>Here's how I'm seeing it:</p><p></p><p>- In order to use Stealth, you need one of these three things: cover, concealment or a diversion (achieved through a Bluff check).</p><p>- If you beat the observer's Perecption, you are hidden from him until the end of your next turn.</p><p>-The observer may attempt to pinpoint your location by taking a standard action on his turn to roll Perception vs. Stealth. If you used cover or concealment to roll your Stealth check, your observer pinpoints your location if he beats your new Stealth check by 10 points or more (but you still benefit of cover or concealment). If you used a diversion, you are pinpointed if your opponent matches or beats your Stealth roll.</p><p>- If you attack the observer, you are no longer hidden. You may take a new action to hide again, but you take a -5 penalty to your Stealth check, and you still need cover, concealment or a diversion.</p><p>- At the end of your turn, check if you still have cover or concealment. If you do, you may remain hidden (provided you weren't found out by the observer and didn't attack) by making a new Stealth check. You must spend at least a minor action every round to sustain your hiding.</p><p></p><p>How does that sound?</p></blockquote><p></p>
[QUOTE="Klaus, post: 4381971, member: 607"] Here's how I'm seeing it: - In order to use Stealth, you need one of these three things: cover, concealment or a diversion (achieved through a Bluff check). - If you beat the observer's Perecption, you are hidden from him until the end of your next turn. -The observer may attempt to pinpoint your location by taking a standard action on his turn to roll Perception vs. Stealth. If you used cover or concealment to roll your Stealth check, your observer pinpoints your location if he beats your new Stealth check by 10 points or more (but you still benefit of cover or concealment). If you used a diversion, you are pinpointed if your opponent matches or beats your Stealth roll. - If you attack the observer, you are no longer hidden. You may take a new action to hide again, but you take a -5 penalty to your Stealth check, and you still need cover, concealment or a diversion. - At the end of your turn, check if you still have cover or concealment. If you do, you may remain hidden (provided you weren't found out by the observer and didn't attack) by making a new Stealth check. You must spend at least a minor action every round to sustain your hiding. How does that sound? [/QUOTE]
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