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General Tabletop Discussion
*Pathfinder & Starfinder
Stealth - the low down UPDATED!
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<blockquote data-quote="clearstream" data-source="post: 4389648" data-attributes="member: 71699"><p><span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">RAW and CSR make it clear that DMs tell players when a given situation is appropriate, including for Stealth. For the reasons you point out, I advise that using a power that grants a check <u>should qualify</u> for that.</span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">With regard to cover and concealment, your pit example is a good one. Mostly you can see a jump check being reasonable, but you can never rule out something situational interfering with that. Imagine a power reading 'Effect: The target cannot use stealth (save ends)' for instance.</span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">I've followed a forensic process that has deduced how stealth mechanically operates, resolving contradictions as well as possible. I've endeavoured to be neutral on that.</span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Do I like Stealth. Yes. Is the present system unwieldy and imba? Yes. Am I stealth-nerfing it in this thread? No.</span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">-vk</span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p></blockquote><p></p>
[QUOTE="clearstream, post: 4389648, member: 71699"] [FONT=Arial][SIZE=2][FONT=Arial][COLOR=white][/COLOR][/FONT][/SIZE] [B][SIZE=2][FONT=Arial][COLOR=white][/COLOR][/FONT][/SIZE][/B] RAW and CSR make it clear that DMs tell players when a given situation is appropriate, including for Stealth. For the reasons you point out, I advise that using a power that grants a check [U]should qualify[/U] for that. With regard to cover and concealment, your pit example is a good one. Mostly you can see a jump check being reasonable, but you can never rule out something situational interfering with that. Imagine a power reading 'Effect: The target cannot use stealth (save ends)' for instance. [SIZE=2][FONT=Arial][COLOR=white][/COLOR][/FONT][/SIZE] I've followed a forensic process that has deduced how stealth mechanically operates, resolving contradictions as well as possible. I've endeavoured to be neutral on that. Do I like Stealth. Yes. Is the present system unwieldy and imba? Yes. Am I stealth-nerfing it in this thread? No. -vk [/FONT] [/QUOTE]
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Stealth - the low down UPDATED!
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