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General Tabletop Discussion
*Pathfinder & Starfinder
Stealth: There are two levels of "hidden", not one
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<blockquote data-quote="Kordeth" data-source="post: 4402404" data-attributes="member: 5036"><p>No, but you'll only be hidden from the ones you have cover/concealment from, obviously.</p><p></p><p></p><p></p><p>This is where you're getting too complex. There is <em>no such thing</em> as "gaining TWYCS," or as losing it. An enemy you are hidden from <em>cannot see you</em> and thus is always "targeting what he cannot see." The fact that another character can say "hey, he's right there, shoot that square" doesn't change that fact. Thus there's no need for breaking Stealth down into complex multiple types with rules and conditions.</p><p></p><p>Being hidden always conveys the following advantages: CA against enemies that you successfully hid from, and anyone you hid from can't see you. The fact that other people might be able to see you and direct allies toward a square (although unless you happen to be standing by an easily identifiable landmark, I think the best an enemy could do is provide distance and general direction) doesn't change any of that.</p><p></p><p>To use a real-world example, if you're on The Price Is Right and Bob Barker asks you to guess the price of a camcorder, you don't know the price of that camcorder. If a friend in the audience shouts "it's $500! Say $500!" that doesn't change the fact that you're guessing the price. Your guess might be more correct than it otherwise would have been thanks to your buddy's help, but it's still a guess.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4402404, member: 5036"] No, but you'll only be hidden from the ones you have cover/concealment from, obviously. This is where you're getting too complex. There is [i]no such thing[/i] as "gaining TWYCS," or as losing it. An enemy you are hidden from [i]cannot see you[/i] and thus is always "targeting what he cannot see." The fact that another character can say "hey, he's right there, shoot that square" doesn't change that fact. Thus there's no need for breaking Stealth down into complex multiple types with rules and conditions. Being hidden always conveys the following advantages: CA against enemies that you successfully hid from, and anyone you hid from can't see you. The fact that other people might be able to see you and direct allies toward a square (although unless you happen to be standing by an easily identifiable landmark, I think the best an enemy could do is provide distance and general direction) doesn't change any of that. To use a real-world example, if you're on The Price Is Right and Bob Barker asks you to guess the price of a camcorder, you don't know the price of that camcorder. If a friend in the audience shouts "it's $500! Say $500!" that doesn't change the fact that you're guessing the price. Your guess might be more correct than it otherwise would have been thanks to your buddy's help, but it's still a guess. [/QUOTE]
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Stealth: There are two levels of "hidden", not one
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