Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth: There are two levels of "hidden", not one
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paul Strack" data-source="post: 4403311" data-attributes="member: 71340"><p>Hmm. That's a pretty good point.</p><p></p><p>It means that, if you don't assume that Total Concealment is a requirement for TWYCS, then you can hide behind normal Cover or Concealment and thereby "upgrade" it to Total Concealment. Since my argument hinges on there not being a mechanical benefit to hiding if your location is known, that's a valid counter argument.</p><p></p><p>I see a couple ways I could respond, but I need to think for a bit to figure out which one is best.</p><p></p><p>Responses I am considering are:</p><p></p><p>1) Going back to arguing that TWYCS requires Total Concealment (not a good option, because it is contradicted by the FAQ).</p><p></p><p>2) Digging up the CSR that states "Stealth doesn't upgrade concealment" (something I am also trying to avoid, because I only want to use RAW).</p><p></p><p>3) Arguing that character could gain the benefits of Total Concealment without being hidden, just by crouching behind the cover. I am not completely happy with this either, because I prefer the level of cover/concealment to be a property of the terrain, not the way you use the terrain. This seems to be the best response, though.</p><p></p><p>I am leaning toward response #3, but I am going to need some time to think about the ramifications.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4403311, member: 71340"] Hmm. That's a pretty good point. It means that, if you don't assume that Total Concealment is a requirement for TWYCS, then you can hide behind normal Cover or Concealment and thereby "upgrade" it to Total Concealment. Since my argument hinges on there not being a mechanical benefit to hiding if your location is known, that's a valid counter argument. I see a couple ways I could respond, but I need to think for a bit to figure out which one is best. Responses I am considering are: 1) Going back to arguing that TWYCS requires Total Concealment (not a good option, because it is contradicted by the FAQ). 2) Digging up the CSR that states "Stealth doesn't upgrade concealment" (something I am also trying to avoid, because I only want to use RAW). 3) Arguing that character could gain the benefits of Total Concealment without being hidden, just by crouching behind the cover. I am not completely happy with this either, because I prefer the level of cover/concealment to be a property of the terrain, not the way you use the terrain. This seems to be the best response, though. I am leaning toward response #3, but I am going to need some time to think about the ramifications. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth: There are two levels of "hidden", not one
Top