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General Tabletop Discussion
*Pathfinder & Starfinder
Stealth: There are two levels of "hidden", not one
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<blockquote data-quote="Paul Strack" data-source="post: 4403759" data-attributes="member: 71340"><p>I am convinced that getting CA from Stealth is that easy. The fire-and-forget Stealth is clearly allowed by the RAW. I don't think it's game breaking either. For most characters, it's just a +2 bonus to hit. For Rogues, it makes their ranged damage output comparable to Rangers (the better Sneak Attack bonus is balanced by more restricted weapon choices).</p><p></p><p>My personal house rule is that this kind of "insta-stealth" is a Trained Only option, mainly to stop everyone from doing it.</p><p></p><p></p><p></p><p>The tricky bit with a lasting hidden condition is that you can be hidden from some enemies but not others. Who you are hidden from can change quite a bit over a round. What I was originally hoping for was a simple on/off hidden status that applied to all enemies. The arguments above convinced me that for consistency with the RAW, I have to accept hidden-from-some-but-not-all as a possibility.</p><p></p><p>It makes things more complicated to adjudicate, but I think I have an inkling of how to manage it without being too tedious. In particular, when you hide, you roll to establish a "Stealth result". You are theoretically hidden from everyone whose Perception you beat, but you don't have to actually compare numbers it until they try to attack you.</p><p></p><p>Later in the turn, if an enemy decides to attack you, he can so freely if (a) he has a clear LOS or (b) his passive Perception is higher than your Stealth result (meaning your original Stealth check failed against him). If neither of those conditions are true, you are hidden from him and he has to follow TWYCS to attack you. People have suggested similar rules in other threads.</p><p></p><p>There are a couple corner-cases that don't quite work right, mainly having to do with enemies gaining and then losing LOS during a turn, but it is close enough to RAW that I could work with it. I am going to mull it over and see if I can turn it into a straightforward, near-RAW house rule (By "near-RAW", I mean close in effect to the RAW, not literally RAW).</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4403759, member: 71340"] I am convinced that getting CA from Stealth is that easy. The fire-and-forget Stealth is clearly allowed by the RAW. I don't think it's game breaking either. For most characters, it's just a +2 bonus to hit. For Rogues, it makes their ranged damage output comparable to Rangers (the better Sneak Attack bonus is balanced by more restricted weapon choices). My personal house rule is that this kind of "insta-stealth" is a Trained Only option, mainly to stop everyone from doing it. The tricky bit with a lasting hidden condition is that you can be hidden from some enemies but not others. Who you are hidden from can change quite a bit over a round. What I was originally hoping for was a simple on/off hidden status that applied to all enemies. The arguments above convinced me that for consistency with the RAW, I have to accept hidden-from-some-but-not-all as a possibility. It makes things more complicated to adjudicate, but I think I have an inkling of how to manage it without being too tedious. In particular, when you hide, you roll to establish a "Stealth result". You are theoretically hidden from everyone whose Perception you beat, but you don't have to actually compare numbers it until they try to attack you. Later in the turn, if an enemy decides to attack you, he can so freely if (a) he has a clear LOS or (b) his passive Perception is higher than your Stealth result (meaning your original Stealth check failed against him). If neither of those conditions are true, you are hidden from him and he has to follow TWYCS to attack you. People have suggested similar rules in other threads. There are a couple corner-cases that don't quite work right, mainly having to do with enemies gaining and then losing LOS during a turn, but it is close enough to RAW that I could work with it. I am going to mull it over and see if I can turn it into a straightforward, near-RAW house rule (By "near-RAW", I mean close in effect to the RAW, not literally RAW). [/QUOTE]
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Stealth: There are two levels of "hidden", not one
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