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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth using total concealment....easier than I thought.
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<blockquote data-quote="Syrsuro" data-source="post: 4411667" data-attributes="member: 58162"><p>'Shadows' work against creatures that have neither darkvision nor low-light vision.</p><p> </p><p>If they have darkvision, no amount of darkness provides any concealment.</p><p> </p><p>If they have low-light vision, dim lighting (which is going to be present just about any time any character has any form of lighting present) is bright enough to prevent the darkness providing concealment.</p><p> </p><p>So 'shadows' only works in the rare case that the party is fighting something in the darkness/ underground which does not have darkvision or at least low-light vision.</p><p> </p><p>And that isn't very often - many many critters have low-light or darkvision.</p><p> </p><p>But creatures with darkvision will often be able to use it against the party. All it takes is a large underground chamber (15-20 squares) and an opponent with darkvision. They can stand at the far side of the chamber in the darkness (putting at least 5 squares of dim light between them and the extent of the torch radius) and shoot at the party with impunity (they have total concealment -at least from those with normal vision, and the party has none) - at least until the lightbearer decides to run into the room or otherwise gets some light on them.</p><p> </p><p>A more likely use (for the PCs) of the '5 squares of lightly obscured = superior concealment' rule is in a forest where the foliage can count as lightly obscured. That can go both ways depending on who stands where.</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4411667, member: 58162"] 'Shadows' work against creatures that have neither darkvision nor low-light vision. If they have darkvision, no amount of darkness provides any concealment. If they have low-light vision, dim lighting (which is going to be present just about any time any character has any form of lighting present) is bright enough to prevent the darkness providing concealment. So 'shadows' only works in the rare case that the party is fighting something in the darkness/ underground which does not have darkvision or at least low-light vision. And that isn't very often - many many critters have low-light or darkvision. But creatures with darkvision will often be able to use it against the party. All it takes is a large underground chamber (15-20 squares) and an opponent with darkvision. They can stand at the far side of the chamber in the darkness (putting at least 5 squares of dim light between them and the extent of the torch radius) and shoot at the party with impunity (they have total concealment -at least from those with normal vision, and the party has none) - at least until the lightbearer decides to run into the room or otherwise gets some light on them. A more likely use (for the PCs) of the '5 squares of lightly obscured = superior concealment' rule is in a forest where the foliage can count as lightly obscured. That can go both ways depending on who stands where. Carl [/QUOTE]
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Stealth using total concealment....easier than I thought.
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