Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth yet again
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nillin" data-source="post: 4355094" data-attributes="member: 72223"><p><strong>My sugestion is very simple. Let stealthing in combat be a trained only use of the stealth skill. Let it be an automatic success, but only when it comes to one of the two uses:</strong></p><p><strong></strong></p><p><strong>Either </strong></p><p><strong>you get CA when you have cover or concealment (and +2 on defense)</strong></p><p><strong>OR</strong></p><p><strong>you get "Hidden" status and can't be targeted unless the potential attacker beats your stealth with an active perception vs Stealth check as a minor action. No checks are made untill an enemy actually spends a minor action or two in order to find you. It will not happen every turn. No free perception checks.</strong></p><p></p><p>This would mean game balance as all strikers can get their to hit increase and sneak attack on a regular basis. And it helps the tank when there is need for aggro/threat/hate controll and the striker is in a bad spot and he goes "under cover". But you don't get both at once and you don't have to roll perception and stealth checks on a regular basis, only when it really counts.</p><p></p><p>The only thing one should keep in mind is that every character with stealth should decide if he autmatically uses CA as a default or Hide as a default. This can be changed from turn to turn, but a default is always a good thing.</p><p></p><p>PS. And no, you can't first attack with CA from one cover square and then move and get Hide status from the next cover square. If you have used CA you can't use Stealth to become untargetable that turn at all and vice versa.</p></blockquote><p></p>
[QUOTE="nillin, post: 4355094, member: 72223"] [B]My sugestion is very simple. Let stealthing in combat be a trained only use of the stealth skill. Let it be an automatic success, but only when it comes to one of the two uses: Either [/B] [B]you get CA when you have cover or concealment (and +2 on defense)[/B] [B]OR[/B] [B]you get "Hidden" status and can't be targeted unless the potential attacker beats your stealth with an active perception vs Stealth check as a minor action. No checks are made untill an enemy actually spends a minor action or two in order to find you. It will not happen every turn. No free perception checks.[/B] This would mean game balance as all strikers can get their to hit increase and sneak attack on a regular basis. And it helps the tank when there is need for aggro/threat/hate controll and the striker is in a bad spot and he goes "under cover". But you don't get both at once and you don't have to roll perception and stealth checks on a regular basis, only when it really counts. The only thing one should keep in mind is that every character with stealth should decide if he autmatically uses CA as a default or Hide as a default. This can be changed from turn to turn, but a default is always a good thing. PS. And no, you can't first attack with CA from one cover square and then move and get Hide status from the next cover square. If you have used CA you can't use Stealth to become untargetable that turn at all and vice versa. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth yet again
Top