Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6646497"><p>I'm not going to engage in your existentialist argument of if the game is an illusion or not, so lets skip to the tl'dr of your post.</p><p></p><p>Player agency is a term used by people who understand that the game is a give-and-take. Players have the power to do certain things within the game world. Make checks, interact with people and objects, make attacks, etc. The DM establishes situations wherein the player is able to choose one or more of these actions to come to a resolution. The DM may place certain limitations on player agency, but the DM does not hold the keys <em>to</em> player agency. You can make an attempt to hide in the middle of an open, fairly populated area all you want. The DM can't really stop you from trying, but the DM can say "hey, it's a big open room, everyone can see everyone easily." And give you a really high DC or make you found only moments after you "hide".</p><p></p><p>That's player agency. The ability to say "I do this." as opposed to Mother May I, "DM, I would like to do X, can I do it?"</p><p></p><p>Lets frame this in my Orc situation above. Bob is the Halfling, Joe is the half-orc ally. They're fighting a bunch of goblins, the room is simply <em>full</em> of goblins engaging with Bob, Joe and their friends, but otherwise empty.</p><p>Bob: I use my movement to get clear of the Goblin and run behind Joe. </p><p>-this is a good example of player agency. The Rules say you can use your movement during your turn, so he does.</p><p>DM: Okay Bob, that provokes of Goblin #2 *rolls attack* he misses.</p><p>Bob: Okay once I'm behind Joe I use my bonus action to hide. *Makes stealth check* rolls 18</p><p>-Again, good player agency. The rules tell Bob what he can or cannot do with the skills he possesses. Joe provides enough cover for Bob to attempt to hide behind.</p><p>DM response 1: Okay, your stealth is higher than the passive perception of the goblins around you the don't notice you behind Joe's legs. </p><p>-This is a good DM response to player agency. The player acted within the rules, the DM reacted within the rules. None of the goblins were actively looking for Bob, so they didn't notice him scamper off behind Joe.</p><p>DM response 2: No, you cannot hide, there are too many people here.</p><p>-This is a bad response from the DM and a denial of player agency. Using neither the stats of the Goblin, nor what the rules allow Bob to do, the DM has decided that Bob cannot do something. None of the goblins were actively searching for Bob, they were busy fighting, but their mere presence means Bob cannot take an action that the rules were expressly designed to allow him to do.</p><p>-Perhaps Goblin #2 was looking for Bob, who ran off, leaving him without someone to attack, in such a case the goblin should be making a perception check to find Bob. Bob should not simply be denied his ability to hide because Goblin #2 was within 30 feet.</p><p></p><p>Player agency aside, this is <em>exactly</em> why the stealth rules are problematic. Because they require non-rules-based adjudication <strong>all the time</strong>. This adjudication leads to a reduction of player agency (which is bad) because the players cannot rely on the rules. They <em>must</em> rely on the DM to tell them if they can do something.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6646497"] I'm not going to engage in your existentialist argument of if the game is an illusion or not, so lets skip to the tl'dr of your post. Player agency is a term used by people who understand that the game is a give-and-take. Players have the power to do certain things within the game world. Make checks, interact with people and objects, make attacks, etc. The DM establishes situations wherein the player is able to choose one or more of these actions to come to a resolution. The DM may place certain limitations on player agency, but the DM does not hold the keys [I]to[/I] player agency. You can make an attempt to hide in the middle of an open, fairly populated area all you want. The DM can't really stop you from trying, but the DM can say "hey, it's a big open room, everyone can see everyone easily." And give you a really high DC or make you found only moments after you "hide". That's player agency. The ability to say "I do this." as opposed to Mother May I, "DM, I would like to do X, can I do it?" Lets frame this in my Orc situation above. Bob is the Halfling, Joe is the half-orc ally. They're fighting a bunch of goblins, the room is simply [I]full[/I] of goblins engaging with Bob, Joe and their friends, but otherwise empty. Bob: I use my movement to get clear of the Goblin and run behind Joe. -this is a good example of player agency. The Rules say you can use your movement during your turn, so he does. DM: Okay Bob, that provokes of Goblin #2 *rolls attack* he misses. Bob: Okay once I'm behind Joe I use my bonus action to hide. *Makes stealth check* rolls 18 -Again, good player agency. The rules tell Bob what he can or cannot do with the skills he possesses. Joe provides enough cover for Bob to attempt to hide behind. DM response 1: Okay, your stealth is higher than the passive perception of the goblins around you the don't notice you behind Joe's legs. -This is a good DM response to player agency. The player acted within the rules, the DM reacted within the rules. None of the goblins were actively looking for Bob, so they didn't notice him scamper off behind Joe. DM response 2: No, you cannot hide, there are too many people here. -This is a bad response from the DM and a denial of player agency. Using neither the stats of the Goblin, nor what the rules allow Bob to do, the DM has decided that Bob cannot do something. None of the goblins were actively searching for Bob, they were busy fighting, but their mere presence means Bob cannot take an action that the rules were expressly designed to allow him to do. -Perhaps Goblin #2 was looking for Bob, who ran off, leaving him without someone to attack, in such a case the goblin should be making a perception check to find Bob. Bob should not simply be denied his ability to hide because Goblin #2 was within 30 feet. Player agency aside, this is [I]exactly[/I] why the stealth rules are problematic. Because they require non-rules-based adjudication [B]all the time[/B]. This adjudication leads to a reduction of player agency (which is bad) because the players cannot rely on the rules. They [I]must[/I] rely on the DM to tell them if they can do something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth
Top