Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 6647222" data-attributes="member: 66434"><p>What is your go to method for traps & other hidden dangers? Do you ask for perception rolls thereby putting everyone on alert or something else? I like to give traps & dangers a hide bonus instead of a flat DC. I don't mind using a passive score on one side of the equation but I don't like using static values vs. static values. </p><p></p><p>If someone is waiting in ambush you don't use a flat DC, so I do the same for traps. </p><p></p><p></p><p></p><p></p><p>Some of it seems a bit clumsy, but in that situation the player may have forgotten that hide is an action, or didn't want to use an action and essentially wanted to hide as a free action. Hiding is something you have to DO on purpose and thus it takes an action. Rogues of 2nd level or higher can hide as a bonus action, that's what makes them so good at it. </p><p></p><p></p><p></p><p>Yep. So long as there is an ally adjacent to the target, sneak damage applies to both melee and ranged attacks. One of the reasons I am rather conservative in my stealth & hiding adjudication is that sneak attack is already so powerful and easy to maintain on a consistent basis without having to be hidden at all that stacking advantage on most attacks on top of that makes rogues WAY too powerful. Especially when critical hit doubles sneak damage as well as weapon damage.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6647222, member: 66434"] What is your go to method for traps & other hidden dangers? Do you ask for perception rolls thereby putting everyone on alert or something else? I like to give traps & dangers a hide bonus instead of a flat DC. I don't mind using a passive score on one side of the equation but I don't like using static values vs. static values. If someone is waiting in ambush you don't use a flat DC, so I do the same for traps. Some of it seems a bit clumsy, but in that situation the player may have forgotten that hide is an action, or didn't want to use an action and essentially wanted to hide as a free action. Hiding is something you have to DO on purpose and thus it takes an action. Rogues of 2nd level or higher can hide as a bonus action, that's what makes them so good at it. Yep. So long as there is an ally adjacent to the target, sneak damage applies to both melee and ranged attacks. One of the reasons I am rather conservative in my stealth & hiding adjudication is that sneak attack is already so powerful and easy to maintain on a consistent basis without having to be hidden at all that stacking advantage on most attacks on top of that makes rogues WAY too powerful. Especially when critical hit doubles sneak damage as well as weapon damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth
Top