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<blockquote data-quote="Sunseeker" data-source="post: 6647390"><p>I would wager due mostly to the special effects of the Rogue relying on being hidden or your target otherwise engaged.</p><p></p><p></p><p>WRONG. The DM does not "permit" stealth attempts. The DM determines if your attempt at stealth succeeds based on how conducive the conditions are to hiding. This is exactly the point I was attempting to make. The Rules empower the player with the knowledge of what they <em>can</em> do. not the knowledge of what they'll have to ask permission to do. You can ask permission to do ANYTHING. But if the DM is going to deny the Rules and tell you that you cannot do a thing when the rules would otherwise say you could that is the absolute destruction of player agency and completely contrary to the point of a rules-based game.</p><p></p><p>There are plenty of games were the DM gets to make all the decisions, the players at a certain table may <em>allow</em> the DM to make the decisions (yay consent of the governed!) but by default, the Rules empower both the DM and the Players with some decision-making power. Think of it like the 10th Amendment.</p><p></p><p></p><p>That's the use of a perception <em>check</em> not of passive perception. Actively searching for something is when the Goblins attempt to locate Bob in the direction they last saw him heading. Passive perception is when they are engaged in other activities and cannot take the time to specifically search for a given thing.</p><p></p><p></p><p></p><p>So let me get this straight: your characters don't actually roll their own checks? Why are they even playing if you're determining the outcome for them?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6647390"] I would wager due mostly to the special effects of the Rogue relying on being hidden or your target otherwise engaged. WRONG. The DM does not "permit" stealth attempts. The DM determines if your attempt at stealth succeeds based on how conducive the conditions are to hiding. This is exactly the point I was attempting to make. The Rules empower the player with the knowledge of what they [I]can[/I] do. not the knowledge of what they'll have to ask permission to do. You can ask permission to do ANYTHING. But if the DM is going to deny the Rules and tell you that you cannot do a thing when the rules would otherwise say you could that is the absolute destruction of player agency and completely contrary to the point of a rules-based game. There are plenty of games were the DM gets to make all the decisions, the players at a certain table may [I]allow[/I] the DM to make the decisions (yay consent of the governed!) but by default, the Rules empower both the DM and the Players with some decision-making power. Think of it like the 10th Amendment. That's the use of a perception [I]check[/I] not of passive perception. Actively searching for something is when the Goblins attempt to locate Bob in the direction they last saw him heading. Passive perception is when they are engaged in other activities and cannot take the time to specifically search for a given thing. So let me get this straight: your characters don't actually roll their own checks? Why are they even playing if you're determining the outcome for them? [/QUOTE]
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