Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 6648866" data-attributes="member: 66434"><p>The only realism that is of concern to me here is that words actually mean something. Granting a bonus to someone who is unseen is fine. Calling someone hidden when everyone knows exactly where they are is simply announcing to the world that you do not know what the word hidden means. </p><p></p><p></p><p></p><p>I agree, but I can enjoy fantasy without having to forget the meaning of common words. </p><p></p><p></p><p></p><p>Being stealthy IS what the rogue is all about. If we examine the actual meaning of the words "stealth" and "hide" we see a pattern in the meaning that relates to a dependency on unawareness that involves more than just sight. Being successful at something like stealth is an all or nothing game. You are either detected or not. An invisible person wearing bells can hardly be stealthy even though they are unseen. Being unseen in itself is an advantage, but it isn't as good as being undetected. </p><p></p><p>The absurdity is the belief that every class has to be as good at combat as the fighter. If we take hiding while practically in someone's face hitting them every round out of the equation then the stealth rules are largely ok.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6648866, member: 66434"] The only realism that is of concern to me here is that words actually mean something. Granting a bonus to someone who is unseen is fine. Calling someone hidden when everyone knows exactly where they are is simply announcing to the world that you do not know what the word hidden means. I agree, but I can enjoy fantasy without having to forget the meaning of common words. Being stealthy IS what the rogue is all about. If we examine the actual meaning of the words "stealth" and "hide" we see a pattern in the meaning that relates to a dependency on unawareness that involves more than just sight. Being successful at something like stealth is an all or nothing game. You are either detected or not. An invisible person wearing bells can hardly be stealthy even though they are unseen. Being unseen in itself is an advantage, but it isn't as good as being undetected. The absurdity is the belief that every class has to be as good at combat as the fighter. If we take hiding while practically in someone's face hitting them every round out of the equation then the stealth rules are largely ok. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth
Top