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*Pathfinder & Starfinder
Stealthy Combat: How Would You Run It?
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<blockquote data-quote="Xorn" data-source="post: 4366181" data-attributes="member: 61231"><p>On their turn, if they have cover/concealment. If you mean when can they stealth to gain Combat Advantage, then only when Stealth has made the party unaware of the Sharpshooter. If they can manage to stealth around to another area that they weren't undetected, the target is unaware of their new position and I'd grant combat advantage. If you're using stealth to duck behind a tree trunk and pop out and fire from the same spot--they're aware of you, no CA, sorry.</p><p> </p><p></p><p>On their turn. If they are trying to quickly determine if their are any tripwires in the area, Standard Action. If they are trying to locate a sharpshooter that has successfully stealthed against them, Minor Action.</p><p> </p><p></p><p>When they meet conditions that grant CA. In relation to Stealth, that falls under "Target is unaware of you.". In relation to total concealment/superior cover, that falls under "Target can't see you."</p><p> </p><p></p><p>I'm confused by this one, but I'm assuming you mean what can they do against a sharpshooter that has managed to stealth.</p><p> </p><p>Fighter:</p><p>- Make a perception check to locate out of sight goblins.</p><p>- Run to where he last saw/heard one, then hit it a lot.</p><p>- Run near where he last saw/heard a couple, and Ready a Charge action.</p><p>- Pull out a ranged weapon and Ready a ranged attack.</p><p> </p><p>Paladin:</p><p>- Make a perception check to locate out of sight goblins.</p><p>- Run to where he last saw/heard one, then hit it a lot.</p><p>- Run near where he last saw/heard a couple, and Ready a Charge action.</p><p>- Pull out a ranged weapon and Ready a ranged attack.</p><p>+ Challenge whatever you find.</p><p> </p><p>Cleric:</p><p>- Make a perception check to locate out of sight goblins.</p><p>- Run to where he last saw/heard one, then hit it a lot.</p><p>- Run near where he last saw/heard a couple, and Ready a Charge action.</p><p>- Pull out a ranged weapon and Ready a ranged attack.</p><p>+ Lance of Faith is a handy ranged attack to Ready.</p><p> </p><p>Rogue:</p><p>- Make a perception check to locate out of sight goblins.</p><p>- Run to where he last saw/heard one, then hit it a lot.</p><p>- Run near where he last saw/heard a couple, and Ready a Charge action.</p><p>- Pull out a ranged weapon and Ready a ranged attack.</p><p>+ Play their game--hide and move to a new position undetected, and </p><p>Ready a Sly Flourish.</p><p> </p><p>Wizard:</p><p>- Make a perception check to locate out of sight goblins.</p><p>- Run to where he last saw/heard one, then use a close attack on it.</p><p>- Ready a Magic Missile.</p><p>+ When in doubt, cast an area spell, you don't have to get that close.</p><p> </p><p>And the last tip: If you see one, call it out with a free action--now the rest of the group doesn't have to guess the square to attack.</p></blockquote><p></p>
[QUOTE="Xorn, post: 4366181, member: 61231"] On their turn, if they have cover/concealment. If you mean when can they stealth to gain Combat Advantage, then only when Stealth has made the party unaware of the Sharpshooter. If they can manage to stealth around to another area that they weren't undetected, the target is unaware of their new position and I'd grant combat advantage. If you're using stealth to duck behind a tree trunk and pop out and fire from the same spot--they're aware of you, no CA, sorry. On their turn. If they are trying to quickly determine if their are any tripwires in the area, Standard Action. If they are trying to locate a sharpshooter that has successfully stealthed against them, Minor Action. When they meet conditions that grant CA. In relation to Stealth, that falls under "Target is unaware of you.". In relation to total concealment/superior cover, that falls under "Target can't see you." I'm confused by this one, but I'm assuming you mean what can they do against a sharpshooter that has managed to stealth. Fighter: - Make a perception check to locate out of sight goblins. - Run to where he last saw/heard one, then hit it a lot. - Run near where he last saw/heard a couple, and Ready a Charge action. - Pull out a ranged weapon and Ready a ranged attack. Paladin: - Make a perception check to locate out of sight goblins. - Run to where he last saw/heard one, then hit it a lot. - Run near where he last saw/heard a couple, and Ready a Charge action. - Pull out a ranged weapon and Ready a ranged attack. + Challenge whatever you find. Cleric: - Make a perception check to locate out of sight goblins. - Run to where he last saw/heard one, then hit it a lot. - Run near where he last saw/heard a couple, and Ready a Charge action. - Pull out a ranged weapon and Ready a ranged attack. + Lance of Faith is a handy ranged attack to Ready. Rogue: - Make a perception check to locate out of sight goblins. - Run to where he last saw/heard one, then hit it a lot. - Run near where he last saw/heard a couple, and Ready a Charge action. - Pull out a ranged weapon and Ready a ranged attack. + Play their game--hide and move to a new position undetected, and Ready a Sly Flourish. Wizard: - Make a perception check to locate out of sight goblins. - Run to where he last saw/heard one, then use a close attack on it. - Ready a Magic Missile. + When in doubt, cast an area spell, you don't have to get that close. And the last tip: If you see one, call it out with a free action--now the rest of the group doesn't have to guess the square to attack. [/QUOTE]
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