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General Tabletop Discussion
*Pathfinder & Starfinder
Stealthy Combat: How Would You Run It?
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<blockquote data-quote="Solodan" data-source="post: 4366636" data-attributes="member: 71071"><p>I would set up the encounter as follows: set a DC to hear the beetles, the minions and roll 3 stealth rolls before the encounter. Depending on the players actions, it'd be against passive perception, or let them roll (probably at least 1 or 2 characters would be actively scouting at the very least)</p><p> </p><p>I'm a jerk, so my goblins would be 10 feet up in a tree hidden. I'd set up the map so that there is bushes, trees and such in clusters (probably 3x1, 2x2, 1x2 etc) and the bushes would block line of sight, but not line of effect (difficult terrain) This way, the sharpshooters have places to run away to. The beetle will be in a somewhat open terrain, and the minions are doing their best to hide and try to flank.</p><p> </p><p>As far as combat advantage goes, I'd definately give the goblins CA on their first shot. I'd let the goblins use a bluff check to get CA again. If they get shot at, or pursued, they might jump/climb down and try to run to the bushes set up above. IF they can get out of LOS from their pursuers, I'd grant an opportunity to make a stealth check with appropriate penalties. </p><p> </p><p>I'd try to make this encounter a tank and be flanked - the defender deals with the beetle, but will be flanked by the minions without help, and the strikers will need to chase down those archers. The sharpshooters aren't really that much of a threat, even with 1 or 2 CA shots.</p></blockquote><p></p>
[QUOTE="Solodan, post: 4366636, member: 71071"] I would set up the encounter as follows: set a DC to hear the beetles, the minions and roll 3 stealth rolls before the encounter. Depending on the players actions, it'd be against passive perception, or let them roll (probably at least 1 or 2 characters would be actively scouting at the very least) I'm a jerk, so my goblins would be 10 feet up in a tree hidden. I'd set up the map so that there is bushes, trees and such in clusters (probably 3x1, 2x2, 1x2 etc) and the bushes would block line of sight, but not line of effect (difficult terrain) This way, the sharpshooters have places to run away to. The beetle will be in a somewhat open terrain, and the minions are doing their best to hide and try to flank. As far as combat advantage goes, I'd definately give the goblins CA on their first shot. I'd let the goblins use a bluff check to get CA again. If they get shot at, or pursued, they might jump/climb down and try to run to the bushes set up above. IF they can get out of LOS from their pursuers, I'd grant an opportunity to make a stealth check with appropriate penalties. I'd try to make this encounter a tank and be flanked - the defender deals with the beetle, but will be flanked by the minions without help, and the strikers will need to chase down those archers. The sharpshooters aren't really that much of a threat, even with 1 or 2 CA shots. [/QUOTE]
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Stealthy Combat: How Would You Run It?
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