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*Pathfinder & Starfinder
Stealthy players
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<blockquote data-quote="SnowleopardVK" data-source="post: 5757546" data-attributes="member: 6677945"><p>How do you deal with players who are simply TOO good at being stealthy? Our party handled our 1st level dungeon with incredible ease, barely taking any hits the whole time, and we've gone up a member since then. To be honest I'm glad I'm playing in this group and not running it, because I'm not really sure I'd know how to challenge them. But of course since it's good to learn, I'd like to pick up some tricks, for (as a GM) dealing with my own current party's style of play, in case I ever have to challenge it myself.</p><p></p><p>(The party is a Wizard, Bard, Ninja, and Alchemist)</p><p></p><p>Examples of our tactics:</p><p>- The original three (Wizard, Bard, and Ninja) all have the Stealth Synergy teamwork feat, and the ninja and bard have good stealth. It's VERY unlikely for us to botch a stealth roll, and once the Alchemist picks up Stealth Synergy it'll get even more unlikely.</p><p>- Colour Spray. A little obvious, but simply being knocked unconscious and slaughtered has made a lot of enemies look kind of useless.</p><p>- Fascinate. I, the bard, fascinate the enemy while the ninja and wizard stealth their way behind him. We took out the only enemy to give us any real trouble in our first dungeon by using this one, and now my bard has a magic harp that adds 1 to the DC to resist her performance.</p><p>- Charm Person. The occasional enemy that does notice the PCs before dying can pretty easily end up thinking of them as his best buddies.</p><p>- Improved Initiative. The ninja goes first a LOT. He tends to get sneak attack damage in the surprise/first round because of it.</p><p>- Message. We can whisper plans to each other from a distance.</p><p></p><p>(The tactics from here on are ones we've got the ability to use, but haven't actually used yet for various reasons).</p><p></p><p>- Vanishing Trick. The ninja can, as of our recent level-up grant himself short bursts of invisibility for free sneak attack.</p><p>- Lullaby/Sleep. The wizard can now put enemies to sleep, and I (the bard) can make it easier for him.</p><p>- Disguise Self. We haven't used it yet, but this one's just another way they could easily take enemies by surprise.</p><p>- Alchemist Sneak Attack. The alchemist is using the Vivisectionist archetype, and thus the ninja isn't the only one who can sneak attack.</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5757546, member: 6677945"] How do you deal with players who are simply TOO good at being stealthy? Our party handled our 1st level dungeon with incredible ease, barely taking any hits the whole time, and we've gone up a member since then. To be honest I'm glad I'm playing in this group and not running it, because I'm not really sure I'd know how to challenge them. But of course since it's good to learn, I'd like to pick up some tricks, for (as a GM) dealing with my own current party's style of play, in case I ever have to challenge it myself. (The party is a Wizard, Bard, Ninja, and Alchemist) Examples of our tactics: - The original three (Wizard, Bard, and Ninja) all have the Stealth Synergy teamwork feat, and the ninja and bard have good stealth. It's VERY unlikely for us to botch a stealth roll, and once the Alchemist picks up Stealth Synergy it'll get even more unlikely. - Colour Spray. A little obvious, but simply being knocked unconscious and slaughtered has made a lot of enemies look kind of useless. - Fascinate. I, the bard, fascinate the enemy while the ninja and wizard stealth their way behind him. We took out the only enemy to give us any real trouble in our first dungeon by using this one, and now my bard has a magic harp that adds 1 to the DC to resist her performance. - Charm Person. The occasional enemy that does notice the PCs before dying can pretty easily end up thinking of them as his best buddies. - Improved Initiative. The ninja goes first a LOT. He tends to get sneak attack damage in the surprise/first round because of it. - Message. We can whisper plans to each other from a distance. (The tactics from here on are ones we've got the ability to use, but haven't actually used yet for various reasons). - Vanishing Trick. The ninja can, as of our recent level-up grant himself short bursts of invisibility for free sneak attack. - Lullaby/Sleep. The wizard can now put enemies to sleep, and I (the bard) can make it easier for him. - Disguise Self. We haven't used it yet, but this one's just another way they could easily take enemies by surprise. - Alchemist Sneak Attack. The alchemist is using the Vivisectionist archetype, and thus the ninja isn't the only one who can sneak attack. [/QUOTE]
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