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*Dungeons & Dragons
Stealthy Spellcasting in 5e
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<blockquote data-quote="I'm A Banana" data-source="post: 6538854" data-attributes="member: 2067"><p>Casting a spell is <em>conspicuous</em>. If people can see or hear you, you're pretty much gonna get caught doing it - you're fumbling with components, making weird gestures, and uttering magical incantations that shape the fabric of reality, it's not something easily hidden.</p><p></p><p>That said, if someone can't see or hear you, you're golden. If you want to charm the guard captain, get him alone. If you want to read the room with Detect Thoughts, go "take a stroll outside," and come back in before the duration expires. </p><p></p><p>If someone wanted to try and cast a spell on the sly, as if they're doing nothing more usual than fixing their hair and muttering something under their breath, I'd probably (a) require a spellcasting focus of some sort to be in their hand (so they don't have to grab some bat guano from their pocket or whatever), (b) let them make a Charisma (Deception) check, opposed by the entire room's Insight and/or Arcana checks (making it more unlikely the fuller the room is). I might let a sorcerer with Subtle Spell have advantage on that check if they're spending the SP on it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6538854, member: 2067"] Casting a spell is [I]conspicuous[/I]. If people can see or hear you, you're pretty much gonna get caught doing it - you're fumbling with components, making weird gestures, and uttering magical incantations that shape the fabric of reality, it's not something easily hidden. That said, if someone can't see or hear you, you're golden. If you want to charm the guard captain, get him alone. If you want to read the room with Detect Thoughts, go "take a stroll outside," and come back in before the duration expires. If someone wanted to try and cast a spell on the sly, as if they're doing nothing more usual than fixing their hair and muttering something under their breath, I'd probably (a) require a spellcasting focus of some sort to be in their hand (so they don't have to grab some bat guano from their pocket or whatever), (b) let them make a Charisma (Deception) check, opposed by the entire room's Insight and/or Arcana checks (making it more unlikely the fuller the room is). I might let a sorcerer with Subtle Spell have advantage on that check if they're spending the SP on it. [/QUOTE]
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