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Stealthy Spellcasting in 5e
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<blockquote data-quote="Aimian_Silverflash" data-source="post: 6543363" data-attributes="member: 6787918"><p>First off, I'd like to be clear here: I'm not talking about casting a fireball on someone from stealth without them knowing where the spell came from, or blasting someone with phantasmal killer in a crowded bar without the recipient having any clue who is blasting them. <strong>That would clearly be overpowered.</strong> Those scenarios involve initiative rolls, and all the rules for combat. And the moment we start talking about initiative rolls, I would indeed be talking about needing to be a Sorcerer with Subtle Spell.</p><p></p><p>What I'm talking about here is casting an innocuous spell, out of combat, such that people around you don't clearly notice that you're casting a spell.<em> "These aren't the droids you're looking for..."</em> says Obiwan, with a subtle wave of his hand. That sort of thing.</p><p></p><p>I <strong>adamantly </strong>disagree with anyone that states this is an ability exclusively for sorcerers with subtle spell. Sorcerers will for sure be the absolute best at it, and a sorcerer doing using subtle spell shouldn't even need to make a roll, IMHO. But that's like saying I can't go swimming in a lake because there's a guy out there riding a jetski. They are similar, but they are most definitely mutually exclusive. Plus, not only is this absolutely no fun, it's unrealistic.</p><p></p><p><strong>As long as a GM is careful</strong>, I don't think it's something that takes away from Sorcerers either. And that's exactly the sort of judgment call I was looking for here, basically I'm asking what would other GMs let their players get away with here. And I definitely got some good guidance. Thanks.</p><p></p><p>After Reading all the comments, I'm of the opinion of letting them try it with a stealth/slight of hand/deception check, depending on what they are trying to do. But like any skill check, it's my job as a DM to adjust the degree of difficulty, depending on the conditions.</p><p></p><p>If it's a loud, crowded tavern? Chances are nobody is going to notice you casting a Friends cantrip on the bartender, with a slight of hand roll vs. passive perception.</p><p></p><p>But if you're trying to cast Charm Person on the Lieutenant of the city gates while 6 other soldiers have crossbows trained on your party, you're talking about a stealth roll with disadvantage vs. active perception rolls for all 6 soldiers, and probably initiative rolls if it's failed. </p><p></p><p>I rarely flat out say "NO!" to players trying to be creative. <strong>That's no way to run a game people!</strong> It's a lot better to give them a minimal chance at success, and let them make the choice of if they want to risk it. -Plus it makes the game a lot more fun when they try those sorts of things and fail. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Aimian_Silverflash, post: 6543363, member: 6787918"] First off, I'd like to be clear here: I'm not talking about casting a fireball on someone from stealth without them knowing where the spell came from, or blasting someone with phantasmal killer in a crowded bar without the recipient having any clue who is blasting them. [B]That would clearly be overpowered.[/B] Those scenarios involve initiative rolls, and all the rules for combat. And the moment we start talking about initiative rolls, I would indeed be talking about needing to be a Sorcerer with Subtle Spell. What I'm talking about here is casting an innocuous spell, out of combat, such that people around you don't clearly notice that you're casting a spell.[I] "These aren't the droids you're looking for..."[/I] says Obiwan, with a subtle wave of his hand. That sort of thing. I [B]adamantly [/B]disagree with anyone that states this is an ability exclusively for sorcerers with subtle spell. Sorcerers will for sure be the absolute best at it, and a sorcerer doing using subtle spell shouldn't even need to make a roll, IMHO. But that's like saying I can't go swimming in a lake because there's a guy out there riding a jetski. They are similar, but they are most definitely mutually exclusive. Plus, not only is this absolutely no fun, it's unrealistic. [B]As long as a GM is careful[/B], I don't think it's something that takes away from Sorcerers either. And that's exactly the sort of judgment call I was looking for here, basically I'm asking what would other GMs let their players get away with here. And I definitely got some good guidance. Thanks. After Reading all the comments, I'm of the opinion of letting them try it with a stealth/slight of hand/deception check, depending on what they are trying to do. But like any skill check, it's my job as a DM to adjust the degree of difficulty, depending on the conditions. If it's a loud, crowded tavern? Chances are nobody is going to notice you casting a Friends cantrip on the bartender, with a slight of hand roll vs. passive perception. But if you're trying to cast Charm Person on the Lieutenant of the city gates while 6 other soldiers have crossbows trained on your party, you're talking about a stealth roll with disadvantage vs. active perception rolls for all 6 soldiers, and probably initiative rolls if it's failed. I rarely flat out say "NO!" to players trying to be creative. [B]That's no way to run a game people![/B] It's a lot better to give them a minimal chance at success, and let them make the choice of if they want to risk it. -Plus it makes the game a lot more fun when they try those sorts of things and fail. :D [/QUOTE]
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