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steam quasi-elemental
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<blockquote data-quote="Devon" data-source="post: 276108" data-attributes="member: 1446"><p>Hi, folks,</p><p></p><p>Here's another quasi-elemental: the steam elemental.</p><p></p><p>I got lazy and used the base stats (abilities, feats, etc.) for the Water elemental. Anyone think I should use the Air or Fire elemental instead?</p><p></p><p>Shoud this thing be hot to the touch (like the Burn ability of the Fire Elemental)? Any other ideas for powers? Drench makes sense for a creature of water--even steam--but I imagine there are other powers that would also be in keeping with the steam special effect.</p><p></p><p>I'm also worried that it may be too powerful, allowing it to use its steam cloud ability while in gaseous form (although it definitely seems in line with steam's nature).</p><p></p><p>- Devon</p><p></p><p>Steam Elemental</p><p></p><p>Steam Elemental, Small</p><p>Small Elemental (Water)</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft., fly 30 ft. (average)</p><p>AC: 17 (+1 size, +0 Dex, +6 natural)</p><p>Attacks: Slam +2 melee</p><p>Damage: Slam 1d6</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Steam cloud, scalding touch</p><p>Special Qualities: Elemental</p><p>Saves: Fort +0, Ref +3, Will +0</p><p>Abilities: Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11</p><p>Skills: Listen +5, Spot +5</p><p>Feats: Weapon finesse (slam)</p><p></p><p>Steam Elemental, Medium</p><p>Medium-Size Elemental (Water)</p><p>Hit Dice: 4d8+12 (30 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 30 ft., fly 30 ft. (average)</p><p>AC: 19 (+1 Dex, +8 natural)</p><p>Attacks: Slam +5 melee</p><p>Damage: Slam 1d8+2</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Steam cloud, scalding touch</p><p>Special Qualities: Elemental</p><p>Saves: Fort +3, Ref +6, Will +1</p><p>Abilities: Str 14, Dex 15, Con 14, Int 4, Wis 11, Cha 11</p><p>Skills: Listen +7, Spot +7</p><p>Feats: Weapon finesse (slam)</p><p></p><p>Steam Elemental, Large</p><p>Large Elemental (Water)</p><p>Hit Dice: 8d8+32 (68 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft., fly 30 ft. (average)</p><p>AC: 20 (-1 size, +2 Dex, +9 natural)</p><p>Attacks: Slam +9/+4 melee</p><p>Damage: Slam 2d8+4</p><p>Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>Special Attacks: Steam cloud, scalding touch</p><p>Special Qualities: Elemental, damage reduction 10/+1</p><p>Saves: Fort +5, Ref +9, Will +2</p><p>Abilities: Str 18, Dex 17, Con 16, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +11, Spot +11</p><p>Feats: Dodge, Weapon finesse (slam)</p><p></p><p></p><p>Steam Elemental, Huge</p><p>Huge Elemental (Water)</p><p>Hit Dice: 16d8+80 (152 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: 30 ft., fly 30 ft. (average)</p><p>AC: 21 (-2 size, +4 Dex, +9 natural)</p><p>Attacks: Slam +17/+12/+7 melee</p><p>Damage: Slam 2d10+6</p><p>Face/Reach: 10 ft. by 5 ft./15 ft.</p><p>Special Attacks: Steam cloud, scalding touch</p><p>Special Qualities: Elemental, damage reduction 10/+2, fire immunity</p><p>Saves: Fort +9, Ref +15, Will +5 </p><p>Abilities: Str 22, Dex 21, Con 18, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +18, Spot +18</p><p>Feats: Dodge, Flyby Attack, Weapon finesse (slam), Mobility</p><p></p><p>Steam Elemental, Greater</p><p>Huge Elemental (Water)</p><p>Hit Dice: 21d8+105 (199 hp)</p><p>Initiative: +5 (Dex)</p><p>Speed: 30 ft., fly 30 ft. (average)</p><p>AC: 22 (-2 size, +5 Dex, +9 natural)</p><p>Attacks: Slam +21/+16/+11 melee</p><p>Damage: Slam 2d10+7 </p><p>Face/Reach: 10 ft. by 5 ft./15 ft.</p><p>Special Attacks: Steam cloud, scalding touch</p><p>Special Qualities: Elemental, damage reduction 10/+2, fire immunity</p><p>Saves: Fort +11, Ref +18, Will +7</p><p>Abilities: Str 24, Dex 23, Con 18, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +23, Spot +23</p><p>Feats: Dodge, Flyby Attack, Whirlwind Attack, Weapon finesse (slam), Mobility</p><p></p><p>Steam Elemental, Elder</p><p>Huge Elemental (Water)</p><p>Hit Dice: 24d8+120 (228 hp)</p><p>Initiative: +6 (Dex)</p><p>Speed: 30 ft., fly 30 ft. (average)</p><p>AC: 23 (-2 size, +6 Dex, +9 natural)</p><p>Attacks: Slam +25/+20/+15/+10 melee</p><p>Damage: Slam 2d10+8</p><p>Face/Reach: 10 ft. by 5 ft./15 ft.</p><p>Special Attacks: Steam cloud, scalding touch</p><p>Special Qualities: Elemental, damage reduction 15/+3, fire immunity</p><p>Saves: Fort +12, Ref +21, Will +8</p><p>Abilities: Str 26, Dex 25, Con 18, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +26, Spot +26</p><p>Feats: Dodge, Flyby Attack, Whirlwind Attack, Weapon finesse (slam), Mobility</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: </p><p>Small 1; Medium 3; Large 5; Huge 7; Greater 9; Elder 11</p><p>Treasure: None</p><p>Alignment: Usually neutral</p><p>Advancement: </p><p>Small 3 HD (Small); Medium 5-7 HD (Medium- size); Large 9-15 HD (Large); Huge 17-20 HD (Huge); Greater 22-23 HD (Huge); Elder 25+ HD (Huge)</p><p></p><p>Steam elementals come from the quasi-elemental plane of Steam, the border between the planes of Water and Positive Energy. Steam elementals are blustery and hot-tempered, but generally good-natured. They appear to be slow-moving air elementals made of mist.</p><p></p><p>Steam elementals speak Aquan.</p><p>Combat:</p><p>Steam elementals attack by buffeting opponents with blasts of superheated mist</p><p></p><p>Scalding touch (Ex): The elemental’s touch deals additional steam damage; anyone struck by its slam attack must make a Fortitude save (see below for DC) or take the damage listed below. </p><p></p><p>As with the water elemental's drench ability, a steam elemental's touch also puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire it touches as dispel magic cast by a sorcerer whose level equals the elemental’s HD total.</p><p></p><p>Steam cloud (Ex): Three times a day, as a standard action, a steam elemental can surround itself with an obscuring mist, as the spell cast by a sorceror of its HD. Creatures in the area of effect must make a Fortitude save each round they remain on the cloud or take the damage listed below, as well as suffer a -1 morale penalty to attack rolls, damage rolls, and all skill checks, as they endure the extreme humidity.</p><p></p><p>Steam Elemental Sizes</p><p>Elemental Weight Steam damage Save DC</p><p>Small 1 lb. 1d4 12</p><p>Medium 2 lb. 1d6 15</p><p>Large 4 lb. 1d8 18</p><p>Huge 8 lb. 2d6 23</p><p>Greater 10 lb. 2d8 25</p><p>Elder 12 lb. 2d8 27</p><p></p><p><em>edited - changed attributes and advancement to more accurately reflect blend between fire and air; retooled its abilities.</em></p></blockquote><p></p>
[QUOTE="Devon, post: 276108, member: 1446"] Hi, folks, Here's another quasi-elemental: the steam elemental. I got lazy and used the base stats (abilities, feats, etc.) for the Water elemental. Anyone think I should use the Air or Fire elemental instead? Shoud this thing be hot to the touch (like the Burn ability of the Fire Elemental)? Any other ideas for powers? Drench makes sense for a creature of water--even steam--but I imagine there are other powers that would also be in keeping with the steam special effect. I'm also worried that it may be too powerful, allowing it to use its steam cloud ability while in gaseous form (although it definitely seems in line with steam's nature). - Devon Steam Elemental Steam Elemental, Small Small Elemental (Water) Hit Dice: 2d8+2 (11 hp) Initiative: +0 Speed: 30 ft., fly 30 ft. (average) AC: 17 (+1 size, +0 Dex, +6 natural) Attacks: Slam +2 melee Damage: Slam 1d6 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Steam cloud, scalding touch Special Qualities: Elemental Saves: Fort +0, Ref +3, Will +0 Abilities: Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11 Skills: Listen +5, Spot +5 Feats: Weapon finesse (slam) Steam Elemental, Medium Medium-Size Elemental (Water) Hit Dice: 4d8+12 (30 hp) Initiative: +1 (Dex) Speed: 30 ft., fly 30 ft. (average) AC: 19 (+1 Dex, +8 natural) Attacks: Slam +5 melee Damage: Slam 1d8+2 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Steam cloud, scalding touch Special Qualities: Elemental Saves: Fort +3, Ref +6, Will +1 Abilities: Str 14, Dex 15, Con 14, Int 4, Wis 11, Cha 11 Skills: Listen +7, Spot +7 Feats: Weapon finesse (slam) Steam Elemental, Large Large Elemental (Water) Hit Dice: 8d8+32 (68 hp) Initiative: +2 (Dex) Speed: 30 ft., fly 30 ft. (average) AC: 20 (-1 size, +2 Dex, +9 natural) Attacks: Slam +9/+4 melee Damage: Slam 2d8+4 Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Steam cloud, scalding touch Special Qualities: Elemental, damage reduction 10/+1 Saves: Fort +5, Ref +9, Will +2 Abilities: Str 18, Dex 17, Con 16, Int 6, Wis 11, Cha 11 Skills: Listen +11, Spot +11 Feats: Dodge, Weapon finesse (slam) Steam Elemental, Huge Huge Elemental (Water) Hit Dice: 16d8+80 (152 hp) Initiative: +4 (Dex) Speed: 30 ft., fly 30 ft. (average) AC: 21 (-2 size, +4 Dex, +9 natural) Attacks: Slam +17/+12/+7 melee Damage: Slam 2d10+6 Face/Reach: 10 ft. by 5 ft./15 ft. Special Attacks: Steam cloud, scalding touch Special Qualities: Elemental, damage reduction 10/+2, fire immunity Saves: Fort +9, Ref +15, Will +5 Abilities: Str 22, Dex 21, Con 18, Int 6, Wis 11, Cha 11 Skills: Listen +18, Spot +18 Feats: Dodge, Flyby Attack, Weapon finesse (slam), Mobility Steam Elemental, Greater Huge Elemental (Water) Hit Dice: 21d8+105 (199 hp) Initiative: +5 (Dex) Speed: 30 ft., fly 30 ft. (average) AC: 22 (-2 size, +5 Dex, +9 natural) Attacks: Slam +21/+16/+11 melee Damage: Slam 2d10+7 Face/Reach: 10 ft. by 5 ft./15 ft. Special Attacks: Steam cloud, scalding touch Special Qualities: Elemental, damage reduction 10/+2, fire immunity Saves: Fort +11, Ref +18, Will +7 Abilities: Str 24, Dex 23, Con 18, Int 6, Wis 11, Cha 11 Skills: Listen +23, Spot +23 Feats: Dodge, Flyby Attack, Whirlwind Attack, Weapon finesse (slam), Mobility Steam Elemental, Elder Huge Elemental (Water) Hit Dice: 24d8+120 (228 hp) Initiative: +6 (Dex) Speed: 30 ft., fly 30 ft. (average) AC: 23 (-2 size, +6 Dex, +9 natural) Attacks: Slam +25/+20/+15/+10 melee Damage: Slam 2d10+8 Face/Reach: 10 ft. by 5 ft./15 ft. Special Attacks: Steam cloud, scalding touch Special Qualities: Elemental, damage reduction 15/+3, fire immunity Saves: Fort +12, Ref +21, Will +8 Abilities: Str 26, Dex 25, Con 18, Int 6, Wis 11, Cha 11 Skills: Listen +26, Spot +26 Feats: Dodge, Flyby Attack, Whirlwind Attack, Weapon finesse (slam), Mobility Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: Small 1; Medium 3; Large 5; Huge 7; Greater 9; Elder 11 Treasure: None Alignment: Usually neutral Advancement: Small 3 HD (Small); Medium 5-7 HD (Medium- size); Large 9-15 HD (Large); Huge 17-20 HD (Huge); Greater 22-23 HD (Huge); Elder 25+ HD (Huge) Steam elementals come from the quasi-elemental plane of Steam, the border between the planes of Water and Positive Energy. Steam elementals are blustery and hot-tempered, but generally good-natured. They appear to be slow-moving air elementals made of mist. Steam elementals speak Aquan. Combat: Steam elementals attack by buffeting opponents with blasts of superheated mist Scalding touch (Ex): The elemental’s touch deals additional steam damage; anyone struck by its slam attack must make a Fortitude save (see below for DC) or take the damage listed below. As with the water elemental's drench ability, a steam elemental's touch also puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire it touches as dispel magic cast by a sorcerer whose level equals the elemental’s HD total. Steam cloud (Ex): Three times a day, as a standard action, a steam elemental can surround itself with an obscuring mist, as the spell cast by a sorceror of its HD. Creatures in the area of effect must make a Fortitude save each round they remain on the cloud or take the damage listed below, as well as suffer a -1 morale penalty to attack rolls, damage rolls, and all skill checks, as they endure the extreme humidity. Steam Elemental Sizes Elemental Weight Steam damage Save DC Small 1 lb. 1d4 12 Medium 2 lb. 1d6 15 Large 4 lb. 1d8 18 Huge 8 lb. 2d6 23 Greater 10 lb. 2d8 25 Elder 12 lb. 2d8 27 [i]edited - changed attributes and advancement to more accurately reflect blend between fire and air; retooled its abilities.[/i] [/QUOTE]
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