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Steam & Steel - Vehicle Upgrades for Steam Trains
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<blockquote data-quote="TheAuldGrump" data-source="post: 1647860" data-attributes="member: 6957"><p>Hmm, not as many (any) responses with additional upgrades as I had hoped for...</p><p></p><p>However, another vehicle upgrade, this time more widely useable than just for steam trains.</p><p></p><p><strong>Torpedo</strong></p><p></p><p>Not the self propelled under water missile familiar to modern mariners, but rather an explosive warhead mounted on a 20 ft spar. The warhead inflicts 9d6 damage to the target, and has a 'splash' damage of 4d6 fire damage in a 15 ft. radius from the target. Those caught within the splash may make a Reflex save (DC 15) for half damage. The warhead is a single use device. Succsessfully attacking with the device requires a Craft (Steamworks) check at DC 15.</p><p></p><p>*EDIT* In the case of steam trains this attack is in addition to their automatic Bullrush attack.</p><p></p><p>If used in a medium denser than air (such as water) the device may be prematurely detonated if the vehhicle moves more than twice its 'walking' pace. (Source of the phrase 'Damn the torpedoes, full steam ahead!) </p><p></p><p>Premature detonation occurs on a percentile roll of 5% or less at the beginning of each round that such rapid movement is maintained. A hinge may be added to the spar to keep the torpedo upright until it is deployed for use, allowing a surface vessel to move at speed while so equipped. Damage from the premature explosion is calculated as normal, generally resulting in no damage upon the vehicle, but dangerous to those closely accompanying it. If the result of the percentile roll is a 1 then the full damage of 9d6 is inflicted on the torpedo equipped vehicle.</p><p></p><p>The device may be mounted on any vehicle, though using the torpedo on a vehicle equipped with a snow plow will result in a premature detontion every time the torpedo is deployed in snow more than 3 ft. deep. Replacing an expended warhead upon a stationary vehiccle takes a full round action and a Craft (Steamworks) check at DC (12).</p><p></p><p>Price Spar +75gp. Hinged Spar +85gp. Warhead 250gp.</p><p></p><p>Dedicated to the memory of the crew of the U.S.S. Holland, which sank upon the second use of her torpedo when the captain left the upper hatch open in order to winess the results of the explosion.</p><p></p><p>The Auld Grump</p><p></p><p>*EDIT* Realized I had put up an earlier draft of the torpedo, updated it.</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 1647860, member: 6957"] Hmm, not as many (any) responses with additional upgrades as I had hoped for... However, another vehicle upgrade, this time more widely useable than just for steam trains. [b]Torpedo[/b] Not the self propelled under water missile familiar to modern mariners, but rather an explosive warhead mounted on a 20 ft spar. The warhead inflicts 9d6 damage to the target, and has a 'splash' damage of 4d6 fire damage in a 15 ft. radius from the target. Those caught within the splash may make a Reflex save (DC 15) for half damage. The warhead is a single use device. Succsessfully attacking with the device requires a Craft (Steamworks) check at DC 15. *EDIT* In the case of steam trains this attack is in addition to their automatic Bullrush attack. If used in a medium denser than air (such as water) the device may be prematurely detonated if the vehhicle moves more than twice its 'walking' pace. (Source of the phrase 'Damn the torpedoes, full steam ahead!) Premature detonation occurs on a percentile roll of 5% or less at the beginning of each round that such rapid movement is maintained. A hinge may be added to the spar to keep the torpedo upright until it is deployed for use, allowing a surface vessel to move at speed while so equipped. Damage from the premature explosion is calculated as normal, generally resulting in no damage upon the vehicle, but dangerous to those closely accompanying it. If the result of the percentile roll is a 1 then the full damage of 9d6 is inflicted on the torpedo equipped vehicle. The device may be mounted on any vehicle, though using the torpedo on a vehicle equipped with a snow plow will result in a premature detontion every time the torpedo is deployed in snow more than 3 ft. deep. Replacing an expended warhead upon a stationary vehiccle takes a full round action and a Craft (Steamworks) check at DC (12). Price Spar +75gp. Hinged Spar +85gp. Warhead 250gp. Dedicated to the memory of the crew of the U.S.S. Holland, which sank upon the second use of her torpedo when the captain left the upper hatch open in order to winess the results of the explosion. The Auld Grump *EDIT* Realized I had put up an earlier draft of the torpedo, updated it. [/QUOTE]
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