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Steam & Steel - Vehicle Upgrades for Steam Trains
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<blockquote data-quote="TheAuldGrump" data-source="post: 1670873" data-attributes="member: 6957"><p>Continuing with modifications for Steam trains...</p><p></p><p><strong>Improved Speed</strong> Not so much a modification as a masterworking of an engine; building it to tighter tolerances and then maintaining the engine to the peak of its condition. Cannonball engines may maintain a movement of 5 times their base speeds, but suffer a +2 to the difficulties of long term maintenance tests due to the constant tinkering to maintain its performance.</p><p></p><p>This modification must normally be purchased when the vehicle is being built, but may be added to nearly any Steamwork vehicle. Adding this improvement to an existing vehicle requires a complete rebuilding of the engine, adding the cost of the engine to that of the modification. </p><p></p><p>Generally there are only one or two of vehicles available on any given line with this modification, and each is named with such titles as 'Cannonball', 'Rocket', or 'The Blue Riband'.</p><p></p><p>Cost +1000gp for Huge vehicles, +2000gp for Gargantuan Vehicles, +3000 for Collosal vehicles.</p><p></p><p><strong>Dining and Sleeping Cars</strong> Required if a train is going to carry passengers on extended journeys of more than 1 day's duration. These carriages (each taking up one carriage in the twelve normally allowed) allow the train to continue its journey both day and night. Generally there is one sleeping car for every passenger carriage and only one dining car per train.</p><p></p><p>Cost: 1200 gp each.</p><p></p><p>*EDIT* Clarified the purpose and use of the Dining and Sleeping Cars.</p><p></p><p><strong>Travel Prices:</strong> one of the effects of steam technology is an increase in the speed of travel and a corresponding decrease in travel costs.</p><p></p><p><strong>Steam Trains:</strong></p><p>Short routes are those runs of less than 1 day's travel, costing 1 cp per mile, but not including lodging or food enroute.</p><p></p><p>Longer routes, those runs of greater than 1 day's duration cost 2cp per mile, but include the cost of food and lodging upon the moving train</p><p></p><p>*EDIT* Those who believe that it would be cheaper to take a series of shorter trips and arrange for lodging and meals seperately from the train are absolutely correct. They will also likely get better food. (Railroad food was as notorious as airline food is today.) The only advantage is in travel times and 'convenience'.</p><p></p><p><strong>Steam Ships:</strong></p><p><strong></strong> Steamships cost 5cp per mile for third class. Second and first class accomodations are also available, with each class quadrupling the cost of the one before. Steerage travel is also available, at the cost of 1cp per mile, but a Fortitude save is required to avoid the effects of Filth Fever. In general safety features such as lifeboats are only available for first class passengers.</p><p></p><p><strong>Hoboes, Railroad Bums, & Stowaways</strong> given the size of both freight trains and steamships it is possible to hide away with the cargo and freight in an attempt to gain free travel. Doing so requires a Hide (DC15) made every time the train arrives in station, or the ship in port. A test is made every day in addition to those made at stops along the way.</p><p></p><p><strong>Travel Times:</strong> It should be noted that unlike creatures a vehicle can maintain its 'run' speed indefinitely. Travel by night, without the use of a headlight or similar device, suffers the same penalty to movement as living creatures as the pilot attempts to avoid obstacles in the darkness.</p><p></p><p><strong>Steam Trains:</strong></p><p>1 Hours Travel: </p><p>Slow Freight 20 Miles per Hour </p><p>Fast Freight or General Passenger: 24 Miles per Hour</p><p>Cannonball *: 30 Miles Per Hour, 35 miles per hour with a coke burning engine</p><p></p><p>*<em>Cannonball</em> refers to a Steam Train Engine with the Improved Speed modification.</p><p></p><p>A 1 hour layover is made at each town of 1000 or greater population and containing a station between the origin of the journey and its destination, which is added to travel times.Smaller towns may have 'Whistle Stops', but this does not add significant layover time as the train picks up its passengers and heads straight off afterwards. Express runs avoid these layovers, but cost an additional 2 cp per mile. Travel upon a 'Cannonball' also costs 2cp per mile extra. </p><p></p><p><strong>Steam Ships</strong></p><p>1 Hours Travel:</p><p>Tramp Steamer: 20 Miles per Hour</p><p>Fast Freighter or Steamliner: 24 Miles per Hour</p><p>Blue Riband *: 35 Miles per Hour.</p><p></p><p>*<em>Blue Riband</em> refers to a Steam Ship with the Improved Speed modification.</p><p></p><p>On all but the shortest runs there is a 12 hour layover at each port visited by the ship as cargo is loaded and unloaded, and new supplies are brought onboard.</p><p></p><p>The Auld Grump, 'bout all I have right now...</p><p></p><p>*EDIT* Clarified Cannonball and Blue Riband on travel times, clarified Improved Speed.</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 1670873, member: 6957"] Continuing with modifications for Steam trains... [b]Improved Speed[/b] Not so much a modification as a masterworking of an engine; building it to tighter tolerances and then maintaining the engine to the peak of its condition. Cannonball engines may maintain a movement of 5 times their base speeds, but suffer a +2 to the difficulties of long term maintenance tests due to the constant tinkering to maintain its performance. This modification must normally be purchased when the vehicle is being built, but may be added to nearly any Steamwork vehicle. Adding this improvement to an existing vehicle requires a complete rebuilding of the engine, adding the cost of the engine to that of the modification. Generally there are only one or two of vehicles available on any given line with this modification, and each is named with such titles as 'Cannonball', 'Rocket', or 'The Blue Riband'. Cost +1000gp for Huge vehicles, +2000gp for Gargantuan Vehicles, +3000 for Collosal vehicles. [b]Dining and Sleeping Cars[/b] Required if a train is going to carry passengers on extended journeys of more than 1 day's duration. These carriages (each taking up one carriage in the twelve normally allowed) allow the train to continue its journey both day and night. Generally there is one sleeping car for every passenger carriage and only one dining car per train. Cost: 1200 gp each. *EDIT* Clarified the purpose and use of the Dining and Sleeping Cars. [b]Travel Prices:[/b] one of the effects of steam technology is an increase in the speed of travel and a corresponding decrease in travel costs. [b]Steam Trains:[/b] Short routes are those runs of less than 1 day's travel, costing 1 cp per mile, but not including lodging or food enroute. Longer routes, those runs of greater than 1 day's duration cost 2cp per mile, but include the cost of food and lodging upon the moving train *EDIT* Those who believe that it would be cheaper to take a series of shorter trips and arrange for lodging and meals seperately from the train are absolutely correct. They will also likely get better food. (Railroad food was as notorious as airline food is today.) The only advantage is in travel times and 'convenience'. [b]Steam Ships: [/b] Steamships cost 5cp per mile for third class. Second and first class accomodations are also available, with each class quadrupling the cost of the one before. Steerage travel is also available, at the cost of 1cp per mile, but a Fortitude save is required to avoid the effects of Filth Fever. In general safety features such as lifeboats are only available for first class passengers. [b]Hoboes, Railroad Bums, & Stowaways[/b] given the size of both freight trains and steamships it is possible to hide away with the cargo and freight in an attempt to gain free travel. Doing so requires a Hide (DC15) made every time the train arrives in station, or the ship in port. A test is made every day in addition to those made at stops along the way. [b]Travel Times:[/b] It should be noted that unlike creatures a vehicle can maintain its 'run' speed indefinitely. Travel by night, without the use of a headlight or similar device, suffers the same penalty to movement as living creatures as the pilot attempts to avoid obstacles in the darkness. [b]Steam Trains:[/b] 1 Hours Travel: Slow Freight 20 Miles per Hour Fast Freight or General Passenger: 24 Miles per Hour Cannonball *: 30 Miles Per Hour, 35 miles per hour with a coke burning engine *[i]Cannonball[/i] refers to a Steam Train Engine with the Improved Speed modification. A 1 hour layover is made at each town of 1000 or greater population and containing a station between the origin of the journey and its destination, which is added to travel times.Smaller towns may have 'Whistle Stops', but this does not add significant layover time as the train picks up its passengers and heads straight off afterwards. Express runs avoid these layovers, but cost an additional 2 cp per mile. Travel upon a 'Cannonball' also costs 2cp per mile extra. [b]Steam Ships[/b] 1 Hours Travel: Tramp Steamer: 20 Miles per Hour Fast Freighter or Steamliner: 24 Miles per Hour Blue Riband *: 35 Miles per Hour. *[i]Blue Riband[/i] refers to a Steam Ship with the Improved Speed modification. On all but the shortest runs there is a 12 hour layover at each port visited by the ship as cargo is loaded and unloaded, and new supplies are brought onboard. The Auld Grump, 'bout all I have right now... *EDIT* Clarified Cannonball and Blue Riband on travel times, clarified Improved Speed. [/QUOTE]
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