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Steam Theme - Undead Grafts
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<blockquote data-quote="Clay_More" data-source="post: 798307" data-attributes="member: 9813"><p>I have been working on Steam Grafts (as well as Lightning & Lifeseed Grafts) for the NL2 Book. The following are examples of the Steam Grafts, including the basic propulsion that powers them, the Steam Furnaces. </p><p></p><p><strong>Steam Furnace</strong></p><p>The Steam Furnace uses the power generated by the combination of water and fire. Using wheels and pistons, the Steam Furnace generates more power than any of the other Graft Propulsions. The Grafts powered by a Steam Furnace are normally ones that rely on brute force. </p><p>The Steam Furnace is a big, square, metallic box attached to the back of the base creature. The box is covered in pistons and wheels that collect the power created from the steam found inside. Iron tubes carry hot steam to the various Grafts that employ the power. A Steam Furnace can be targeted by attacks and has 20 Hitpoints and a Hardness of 10. Any effect that causes sonic damage to the wearer automatically causes equal damage to the Steam Furnace. Anyone attacking the target from behind can choose to attack the Steam Furnace instead. The Steam Furnace has an AC equal to its wielders +4. If the Steam Furnace is destroyed, all Grafts drawing power from it cease functioning. </p><p>A single Steam Furnace can power as many Grafts as needed and doesn’t need to be refilled in any way, as the enchantments placed on it supply both the heat and water it requires to operate. </p><p>Anyone wearing a Steam Furnace cannot move silently and suffers a –4 penalty to any hide checks. A Steam Furnace is large and noisy. Also, any undead creature wearing a Steam Furnace has its movement rate halved due to the large and heavy Graft.</p><p>Prerequisites: Craft Graft, Heat Metal, Create Water</p><p>Market Price: 6.000 gp.</p><p></p><p><strong>Armored Steam Furnace</strong></p><p>This item is similar to a normal Steam Furnace. The Armored Steam Furnace has been given additional layers of metal plates to keep it protected from attacks. The item operates in exactly the same way as a normal Steam Furnace, the only difference is in its sturdiness. An Armored Steam Furnace has 30 Hit Points and a Hardness of 14.</p><p>Prerequisites: Craft Graft, Heat Metal, Create Water, Magical Vestment</p><p>Market Price: 10.500 gp.</p><p></p><p><strong>Steam Powered Grafts</strong></p><p>These Grafts require either a Steam Furnace or an Armored Steam Furnace to have been attached to the subject before they can function.</p><p></p><p><strong>Miners Drill</strong></p><p><em>Sometimes, the undead hordes of Tuhrak faced cities with heavy walls protected by archers and siege engines. Instead of committing himself to a prolonged siege, Tuhrak utilised the marvels to technology to breach the city walls. Deep beneath the ground, zombies fitted with Miners Drills burrowed through to soil, constructing tunnels which would lead Tuhraks forces into the hearts of the enemy cities. </em></p><p></p><p>The Miners Drill is fitted to the end of both arms of the recipient undead. The hands and lower arms of the undead are removed in the process. The big, cumbersome device uses steam to power a metal drill that can easily work its way through solid rock. The Miners Drill consists of a large, metallic cylinder which holds the steam pistons that run the device. At the end of the cylinder, a cone-shaped drill is rotated by the power generated within the cylindrical body. </p><p>Any undead equipped with a Miners Drill gains the ability to move through the ground. The recipient gains Burrow 5 ft. in addition to whatever means of movement the recipient already has. Two undead equipped with Miners Drills can dig 5 ft. of tunnel in one round. Such a tunnel will only be 5 ft. wide. For each additional two undeads with Miners Drills that are working on the tunnel, it can be made 5 ft. wider. Additional workers cannot speed the rate at which it is dug though. Tunnels that run deep into the ground will need additional workers, which doesn’t require Miners Drills, to carry earth and stone back to the surface. </p><p>The Miners Drill can be used as a weapon, should the need arise. As a weapon, it causes terrible damage but is too unwieldy to be used effectively. Anyone using the Miners Drill as a weapon has a –4 penalty to their attack rolls. When used as a weapon, the Miners Drill has the following statistics.</p><p>Damage: 2d6 Critical: x3 Type: Piercing</p><p>Slot: Two arms</p><p>Prerequisites: Craft Grafts</p><p>Market Price: 1500 gp.</p><p></p><p><strong>Pneumatic Arm</strong></p><p>The Pneumatic Arm is a large and unwieldy Graft, originally created for the undead working with loading and docking goods. Yet, the increase in strength it offers has been found useful amongst undeads on the battlefield and attempts to use for such purposes have proved succesfull. The Graft replaces the undeads arm from the elbow and down, equipping it with a big, heavy mechanical construct powered by a series of large, pneumatic pistons. The Graft ends in a mechanical hand, which is as large and unwieldy as the arm itself. </p><p>The arm grants a +6 Mechanical bonus to strength. It is possible to give an undead creature two Pneumatic Arms, which would give it a +12 Mechanical bonus to strength. Yet, for each Arm the undead is fitted with, it suffers a -2 penalty to Dexterity, due to the unwieldy construction of the Graft. Should an undead creature receive two Pneumatic Arms, the total penalty becomes -6, not -4. </p><p>Slot: One arm</p><p>Prerequisites: Craft Grafts, Bull's Strength</p><p>Market Price: 8000 gp.</p><p></p><p></p><p><strong>Steam Cannon</strong></p><p>The Steam Cannons are terrifying weapons, able of striking foes at long distances. By using special chambers to build up steam, the Steam Cannon can fire iron pellets against unsuspecting foes. The long barrels makes the pellets extremely precise, enabling units equipped with Steam Cannons to hit enemy officers and commanders far behind enemy ranks. Tuhrak became known for using Steam Cannons enchanted with the Filthy ability (found in Necromancers Legacy) to strike exposed enemy guards during sieges, in an attempt to spread disease amongst the enemy population. </p><p>A Steam Cannon can only be fired once every other round, as it requires time to build up sufficient steam.</p><p>Damage: 1d12 Critical: x3 Type: Blunt </p><p>Range Increment: 150 ft.</p><p>Slot: Two arms </p><p>Prerequisites: Craft Magic Arms and Armor, Craft Grafts, True Strike</p><p>Market Price: 6000 gp.</p><p></p><p><strong>Steam Mace</strong></p><p>The Steam Mace utilises built up steam to propel a large, iron ball that is attached to the device. The device appears to be a long cylinder that is attached to the lower arm of the recipient undead. At the end of the cylinder, the iron ball is connected with the device through a long, metal rod that goes far into the cylinder. At the end of the rod is a chamber that stores steam, allowing the device to build up enough power to propel the mace. Once the steam is released, it forces the iron rod forward, enabling the undead to make a very powerful attack with the heavy ball. </p><p>It takes two rounds to build up enough energy to make an attack with the Steam Mace. In the third round, the undead can use a full round action to attack with the Steam Mace. This attack uses the undeads normal attack bonus. After the attack has been done, the device requires another two rounds to recharge. Thus, the undead can only use the Steam Mace once every three rounds. Most undeads equipped with a Steam Mace also wield a normal weapon in their other hand, so that they can attack in the two rounds during which the Steam Mace recharges. Some undeads have been seen wielding two Steam Maces, allowing them to make two attacks in three rounds. It is not possible to use two Steam Maces in the same round, since both require a full round action. </p><p>Damage: 3d6 Critical: x3 Type: Blunt</p><p>Slot: One Arm </p><p>Prerequisites: Craft Magic Arms and Armor, Craft Grafts</p><p>Market Price: 800 gp.</p><p></p><p></p><p></p><p>I have a few more, unfinished Steam Grafts which I didn't want to post untill I finished them. Amongst these are the Wheeled Graft, which replaces the undeads legs with a Steam Engine and wheels. This reduces the movement penalty of the Steam Furnace, but renders the undead unable of climbing, jumping and swimming. </p><p></p><p>I didn't post all of the flavour text, as some of it is being redone, only posted the text for the Miners Drill.</p><p></p><p>If anyone out there should have some good ideas for Grafts that fits the Steam theme (rhymes doesnt it)... feel free to give it up.</p><p></p><p>Of the three different kinds of Undead Grafts, the Steam Grafts are supposed to represent pure, brute strength. The Lightning Grafts have more all-round powers and the Lifeseed ones will have Necromantically tied powers. The two others uses charges to power their Grafts, but since the Steam Grafts are supposed to be simple & brutish, I refrained from altering them with Charges...</p></blockquote><p></p>
[QUOTE="Clay_More, post: 798307, member: 9813"] I have been working on Steam Grafts (as well as Lightning & Lifeseed Grafts) for the NL2 Book. The following are examples of the Steam Grafts, including the basic propulsion that powers them, the Steam Furnaces. [B]Steam Furnace[/B] The Steam Furnace uses the power generated by the combination of water and fire. Using wheels and pistons, the Steam Furnace generates more power than any of the other Graft Propulsions. The Grafts powered by a Steam Furnace are normally ones that rely on brute force. The Steam Furnace is a big, square, metallic box attached to the back of the base creature. The box is covered in pistons and wheels that collect the power created from the steam found inside. Iron tubes carry hot steam to the various Grafts that employ the power. A Steam Furnace can be targeted by attacks and has 20 Hitpoints and a Hardness of 10. Any effect that causes sonic damage to the wearer automatically causes equal damage to the Steam Furnace. Anyone attacking the target from behind can choose to attack the Steam Furnace instead. The Steam Furnace has an AC equal to its wielders +4. If the Steam Furnace is destroyed, all Grafts drawing power from it cease functioning. A single Steam Furnace can power as many Grafts as needed and doesn’t need to be refilled in any way, as the enchantments placed on it supply both the heat and water it requires to operate. Anyone wearing a Steam Furnace cannot move silently and suffers a –4 penalty to any hide checks. A Steam Furnace is large and noisy. Also, any undead creature wearing a Steam Furnace has its movement rate halved due to the large and heavy Graft. Prerequisites: Craft Graft, Heat Metal, Create Water Market Price: 6.000 gp. [B]Armored Steam Furnace[/B] This item is similar to a normal Steam Furnace. The Armored Steam Furnace has been given additional layers of metal plates to keep it protected from attacks. The item operates in exactly the same way as a normal Steam Furnace, the only difference is in its sturdiness. An Armored Steam Furnace has 30 Hit Points and a Hardness of 14. Prerequisites: Craft Graft, Heat Metal, Create Water, Magical Vestment Market Price: 10.500 gp. [B]Steam Powered Grafts[/B] These Grafts require either a Steam Furnace or an Armored Steam Furnace to have been attached to the subject before they can function. [B]Miners Drill[/B] [I]Sometimes, the undead hordes of Tuhrak faced cities with heavy walls protected by archers and siege engines. Instead of committing himself to a prolonged siege, Tuhrak utilised the marvels to technology to breach the city walls. Deep beneath the ground, zombies fitted with Miners Drills burrowed through to soil, constructing tunnels which would lead Tuhraks forces into the hearts of the enemy cities. [/I] The Miners Drill is fitted to the end of both arms of the recipient undead. The hands and lower arms of the undead are removed in the process. The big, cumbersome device uses steam to power a metal drill that can easily work its way through solid rock. The Miners Drill consists of a large, metallic cylinder which holds the steam pistons that run the device. At the end of the cylinder, a cone-shaped drill is rotated by the power generated within the cylindrical body. Any undead equipped with a Miners Drill gains the ability to move through the ground. The recipient gains Burrow 5 ft. in addition to whatever means of movement the recipient already has. Two undead equipped with Miners Drills can dig 5 ft. of tunnel in one round. Such a tunnel will only be 5 ft. wide. For each additional two undeads with Miners Drills that are working on the tunnel, it can be made 5 ft. wider. Additional workers cannot speed the rate at which it is dug though. Tunnels that run deep into the ground will need additional workers, which doesn’t require Miners Drills, to carry earth and stone back to the surface. The Miners Drill can be used as a weapon, should the need arise. As a weapon, it causes terrible damage but is too unwieldy to be used effectively. Anyone using the Miners Drill as a weapon has a –4 penalty to their attack rolls. When used as a weapon, the Miners Drill has the following statistics. Damage: 2d6 Critical: x3 Type: Piercing Slot: Two arms Prerequisites: Craft Grafts Market Price: 1500 gp. [B]Pneumatic Arm[/B] The Pneumatic Arm is a large and unwieldy Graft, originally created for the undead working with loading and docking goods. Yet, the increase in strength it offers has been found useful amongst undeads on the battlefield and attempts to use for such purposes have proved succesfull. The Graft replaces the undeads arm from the elbow and down, equipping it with a big, heavy mechanical construct powered by a series of large, pneumatic pistons. The Graft ends in a mechanical hand, which is as large and unwieldy as the arm itself. The arm grants a +6 Mechanical bonus to strength. It is possible to give an undead creature two Pneumatic Arms, which would give it a +12 Mechanical bonus to strength. Yet, for each Arm the undead is fitted with, it suffers a -2 penalty to Dexterity, due to the unwieldy construction of the Graft. Should an undead creature receive two Pneumatic Arms, the total penalty becomes -6, not -4. Slot: One arm Prerequisites: Craft Grafts, Bull's Strength Market Price: 8000 gp. [B]Steam Cannon[/B] The Steam Cannons are terrifying weapons, able of striking foes at long distances. By using special chambers to build up steam, the Steam Cannon can fire iron pellets against unsuspecting foes. The long barrels makes the pellets extremely precise, enabling units equipped with Steam Cannons to hit enemy officers and commanders far behind enemy ranks. Tuhrak became known for using Steam Cannons enchanted with the Filthy ability (found in Necromancers Legacy) to strike exposed enemy guards during sieges, in an attempt to spread disease amongst the enemy population. A Steam Cannon can only be fired once every other round, as it requires time to build up sufficient steam. Damage: 1d12 Critical: x3 Type: Blunt Range Increment: 150 ft. Slot: Two arms Prerequisites: Craft Magic Arms and Armor, Craft Grafts, True Strike Market Price: 6000 gp. [B]Steam Mace[/B] The Steam Mace utilises built up steam to propel a large, iron ball that is attached to the device. The device appears to be a long cylinder that is attached to the lower arm of the recipient undead. At the end of the cylinder, the iron ball is connected with the device through a long, metal rod that goes far into the cylinder. At the end of the rod is a chamber that stores steam, allowing the device to build up enough power to propel the mace. Once the steam is released, it forces the iron rod forward, enabling the undead to make a very powerful attack with the heavy ball. It takes two rounds to build up enough energy to make an attack with the Steam Mace. In the third round, the undead can use a full round action to attack with the Steam Mace. This attack uses the undeads normal attack bonus. After the attack has been done, the device requires another two rounds to recharge. Thus, the undead can only use the Steam Mace once every three rounds. Most undeads equipped with a Steam Mace also wield a normal weapon in their other hand, so that they can attack in the two rounds during which the Steam Mace recharges. Some undeads have been seen wielding two Steam Maces, allowing them to make two attacks in three rounds. It is not possible to use two Steam Maces in the same round, since both require a full round action. Damage: 3d6 Critical: x3 Type: Blunt Slot: One Arm Prerequisites: Craft Magic Arms and Armor, Craft Grafts Market Price: 800 gp. I have a few more, unfinished Steam Grafts which I didn't want to post untill I finished them. Amongst these are the Wheeled Graft, which replaces the undeads legs with a Steam Engine and wheels. This reduces the movement penalty of the Steam Furnace, but renders the undead unable of climbing, jumping and swimming. I didn't post all of the flavour text, as some of it is being redone, only posted the text for the Miners Drill. If anyone out there should have some good ideas for Grafts that fits the Steam theme (rhymes doesnt it)... feel free to give it up. Of the three different kinds of Undead Grafts, the Steam Grafts are supposed to represent pure, brute strength. The Lightning Grafts have more all-round powers and the Lifeseed ones will have Necromantically tied powers. The two others uses charges to power their Grafts, but since the Steam Grafts are supposed to be simple & brutish, I refrained from altering them with Charges... [/QUOTE]
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