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Steamboat 4e Vehicle
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<blockquote data-quote="Grimgrin" data-source="post: 5001469" data-attributes="member: 78830"><p><strong>Blockade Runner</strong></p><p></p><p><img src="http://sitebuilder.yola.com/sites/S3/D7e5/De38/D465/Defa/U9e724e8ba6924a39b8aeafe56483e5e7/8a4986ca24a80a850124b2fa7823735e/resources/blockade%20runner%20fp.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>The Blockade Runner is a wooden gunboat designed for speed and firepower. It rips through costal waters out accelerating all other ships in the hope of breaking through enemy naval lines. This design is favored by elite forces and smugglers. The ship has a pair of mast and a powerful steam engine for locomotion. The great speed of this vessel comes at the expense of cargo capacity. A blockade runner may mount four cannons: a pair at the bow, and a pair at the stern.</p><p> </p><p>Blockade Runner (Gargantuan Vehicle)</p><p>Space: 4sq. By 15sq. HP: 300 AC: 3</p><p>Fortitude: 16 Reflex: 2 Speed: Swim 10 (5 by sails alone)</p><p>Cost: 8000gp</p><p><u> </u></p><p><u>Pilot</u></p><p><u></u>The pilot must stand at the ship‘s wheel, which is typically in the pilot house in the center of the top deck.</p><p><u>Crew</u></p><p><u></u>In addition to the pilot, a blockade runner has a crew of five that maintain the engine, keep it stoked with coal or firewood, and trim the sails (must expend a standard action per round). Reduce the ships speed by two squares for each missing crew member. Zero squares means the vessel is out of control. It takes 30 rounds (5 minutes) to heat the steam boiler to operating pressure.</p><p><u>Load</u></p><p><u></u>The ship can haul a maximum of 20 medium creatures and 20 tons of cargo. Blockade Runners are usually equipped with a pair of artillery pieces at the stern and bow of the boat which require gunners to operate.</p><p><u> </u></p><p><u>Out of Control</u></p><p><u></u>An out of control blockade runner moves with the prevailing current and is helpless to control it’s course. The drifting ship can run aground, strike hidden rocks or reefs, or bash into other ships damaging both. The loss of control during a powerful storm or in river rapids may lead to sinking the vessel. </p><p><u> </u></p><p><u>Decks</u></p><p><u></u>The blockade runner has two decks, the top deck is mostly open air except for the pilot’s house in the center of the ship. The bottom deck is used for cargo and crew and also holds the steam engine of the boat.</p><p><u> </u></p><p><u>Steam Engine</u></p><p><u></u>The steam engine reduces the impact of the prevailing wind or current. At the DM’s discretion the blockade runner may move slightly faster or slower (+2 or -2 squares) due to a strong river current or wind. </p><p><u> </u></p><p><u>Boiler Failure</u></p><p><u></u>The ship’s steam engine can only handle so much stress before it fails explosively. Every hour the ship’s engine is held at full speed there is a chance of a malfunction (d20 vs. Fortitude). A poorly maintained engine is also prone to malfunction (roll once per heating: d20 vs. Fortitude). A well maintained steam engine must be fully cleaned and lubricated (requires 1 hour) after it was last operated. Any successful malfunction roll creates a “Boiler Breach” hazard. Damage inflicted on the ship may also breach a heated boiler. On a successful critical strike on the ship, the ship must make a saving throw or create a “Boiler Breach“ hazard.</p><p><u> </u></p><p><u>Blockade Runner Boiler Breach</u> Level 3 Elite Blaster</p><p><strong>Hazard (300 Exp) </strong></p><p><strong></strong><em>The steam boiler ruptures filling the ship with metal shrapnel, shrieking pipes, and scalding steam</em></p><p><em></em><strong>Hazard: </strong>Ruptured steel seams will periodically jet steam endangering the crew and the vessel</p><p><strong>Perception</strong>: No check is required to notice the boiler breach</p><p><strong>Initiative: +7</strong></p><p><strong>Trigger</strong>: The Boiler Breach rolls initiative at the start of the encounter. On it’s turn the boiler breach releases a burst of steam.</p><p><strong>Attack * Fire, Thundering, Force</strong></p><p><strong>Standard Action Close</strong> Burst 7</p><p><strong>Target: </strong>Everything within area of effect including the vessel</p><p><strong>Attack</strong>: +8 vs. Reflex</p><p><strong>Hit</strong>: 4d6+6 damage</p><p><strong>Effect</strong>: A boat reduced to 0 HP will sink. The debris left behind creates difficult terrain until it is cleared. </p><p><strong>Countermeasures</strong></p><p><strong></strong>A character can attempt to disable the boiler (DC 25 Intelligence Check) so it can be repaired</p><p> </p><p>A character can attack the boiler (Defenses 15, HP 90, Resist all 5) which destroys the engine and releases one final close burst 7 as above when the boiler is reduced to 0 HP.</p><p> </p></blockquote><p></p>
[QUOTE="Grimgrin, post: 5001469, member: 78830"] [b]Blockade Runner[/b] [IMG]http://sitebuilder.yola.com/sites/S3/D7e5/De38/D465/Defa/U9e724e8ba6924a39b8aeafe56483e5e7/8a4986ca24a80a850124b2fa7823735e/resources/blockade%20runner%20fp.jpg[/IMG] The Blockade Runner is a wooden gunboat designed for speed and firepower. It rips through costal waters out accelerating all other ships in the hope of breaking through enemy naval lines. This design is favored by elite forces and smugglers. The ship has a pair of mast and a powerful steam engine for locomotion. The great speed of this vessel comes at the expense of cargo capacity. A blockade runner may mount four cannons: a pair at the bow, and a pair at the stern. Blockade Runner (Gargantuan Vehicle) Space: 4sq. By 15sq. HP: 300 AC: 3 Fortitude: 16 Reflex: 2 Speed: Swim 10 (5 by sails alone) Cost: 8000gp [U] Pilot [/U]The pilot must stand at the ship‘s wheel, which is typically in the pilot house in the center of the top deck. [U]Crew [/U]In addition to the pilot, a blockade runner has a crew of five that maintain the engine, keep it stoked with coal or firewood, and trim the sails (must expend a standard action per round). Reduce the ships speed by two squares for each missing crew member. Zero squares means the vessel is out of control. It takes 30 rounds (5 minutes) to heat the steam boiler to operating pressure. [U]Load [/U]The ship can haul a maximum of 20 medium creatures and 20 tons of cargo. Blockade Runners are usually equipped with a pair of artillery pieces at the stern and bow of the boat which require gunners to operate. [U] Out of Control [/U]An out of control blockade runner moves with the prevailing current and is helpless to control it’s course. The drifting ship can run aground, strike hidden rocks or reefs, or bash into other ships damaging both. The loss of control during a powerful storm or in river rapids may lead to sinking the vessel. [U] Decks [/U]The blockade runner has two decks, the top deck is mostly open air except for the pilot’s house in the center of the ship. The bottom deck is used for cargo and crew and also holds the steam engine of the boat. [U] Steam Engine [/U]The steam engine reduces the impact of the prevailing wind or current. At the DM’s discretion the blockade runner may move slightly faster or slower (+2 or -2 squares) due to a strong river current or wind. [U] Boiler Failure [/U]The ship’s steam engine can only handle so much stress before it fails explosively. Every hour the ship’s engine is held at full speed there is a chance of a malfunction (d20 vs. Fortitude). A poorly maintained engine is also prone to malfunction (roll once per heating: d20 vs. Fortitude). A well maintained steam engine must be fully cleaned and lubricated (requires 1 hour) after it was last operated. Any successful malfunction roll creates a “Boiler Breach” hazard. Damage inflicted on the ship may also breach a heated boiler. On a successful critical strike on the ship, the ship must make a saving throw or create a “Boiler Breach“ hazard. [U] Blockade Runner Boiler Breach[/U] Level 3 Elite Blaster [B]Hazard (300 Exp) [/B][I]The steam boiler ruptures filling the ship with metal shrapnel, shrieking pipes, and scalding steam [/I][B]Hazard: [/B]Ruptured steel seams will periodically jet steam endangering the crew and the vessel [B]Perception[/B]: No check is required to notice the boiler breach [B]Initiative: +7 Trigger[/B]: The Boiler Breach rolls initiative at the start of the encounter. On it’s turn the boiler breach releases a burst of steam. [B]Attack * Fire, Thundering, Force Standard Action Close[/B] Burst 7 [B]Target: [/B]Everything within area of effect including the vessel [B]Attack[/B]: +8 vs. Reflex [B]Hit[/B]: 4d6+6 damage [B]Effect[/B]: A boat reduced to 0 HP will sink. The debris left behind creates difficult terrain until it is cleared. [B]Countermeasures [/B]A character can attempt to disable the boiler (DC 25 Intelligence Check) so it can be repaired A character can attack the boiler (Defenses 15, HP 90, Resist all 5) which destroys the engine and releases one final close burst 7 as above when the boiler is reduced to 0 HP. [/QUOTE]
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