Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Steamboat 4e Vehicle
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grimgrin" data-source="post: 5350079" data-attributes="member: 78830"><p>I created an steam driven airship map: <a href="http://sitebuilder.yola.com/sites/D299/D6ed/Da70/Dbe0/U8a4986c91cfc9efe011d0eb07ade6992/8a4986c81cfc9e30011d0eb264f3139f/resources/Armed%20Airship.jpg" target="_blank">HERE</a> .</p><p> </p><p>It is armed with dwarven gattling guns:</p><p><span style="font-size: 18px"><strong><u>Dwarven Gattling Gun Crew</u></strong></span></p><p>The gattling gun is designed to repel the air assaults are rake ground infanty from dwarves airships. It is typically served by a crew of two, a loader and a gunner. When placing the gattling crew, the gun itself occupies one square. It can be pulled 1 square by using a move action (meaning the puller moves one square and pulls the cannon with him).</p><p><strong>Dwarf Loader</strong></p><p>Dwarf Loader Level 4 Soldier </p><p>Medium XP 175 </p><p> </p><p>Initiative +6 Senses Perception +4 </p><p>HP 55; Bloodied 27 </p><p>AC 20; Fortitude 17, Reflex 16, Will 16 </p><p>Saving Throws vs Poison +5 </p><p>Speed 5 </p><p>Melee Warhammer (Standard; at-will)</p><p>+11 vs AC, 1d10+4 damage. </p><p>Load Cannon (Standard; at-will) </p><p>The dwarf replaces ammo drums as they are drained by the gattling gun. </p><p>Stand Your Ground </p><p>When an effect forces a dwarf to move – through a pull , a push, or a slide – the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone. </p><p>Alignment Unaligned </p><p>Languages Common, Dwarven </p><p> </p><p>Skills Dungeoneering +9, Thievery +9 </p><p>Str 18 (+6) Dex 15 (+4) Wis 15 (+4) </p><p>Con 15 (+4) Int 15 (+4) Cha 15 (+4) </p><p> </p><p>Equipment leather armor, war hammer, 6 loaded ammo drums </p><p>Dwarf Loader Tactics</p><p>The dwarf loader load and prime the cannon for the gunner to fire. They defend themselves and the gunner if attacked and keep an eye on the enemies sneaking up from behind..</p><p> </p><p><strong>Dwarf Gattling Gunner</strong></p><p>Dwarf Gattling Gunner Level 8 Artillery </p><p>Medium Natural Humanoid (Dwarf, Black Powder) XP 350 </p><p> </p><p>Initiative +7 Senses Perception +12 </p><p>HP 71; Bloodied 35 </p><p>AC 20; Fortitude 20, Reflex 21, Will 20 </p><p>Saving Throws vs Poison +5 </p><p>Speed 5 </p><p>Melee Attack: Warhammer (Standard; at-will)</p><p>+15 vs AC, 2d6+5 damage. </p><p>Ranged Attack: Pistol (Standard; at-will)</p><p>Ranged 5/10; +15 vs AC; 1d10+4 damage. </p><p>Special Attack: Gattling Gun (Standard; at-will) </p><p>Area burst 1 within 20 squares, +13 vs Reflex, 2d8+5 damage (Huge and Gargantuan Targets suffer 4d8+5 damage). The gattling gun can only be fired if it is loaded and primed and becomes unloaded after 4 rounds of use. </p><p>Stand Your Ground </p><p>When an effect forces a dwarf to move – through a pull , a push, or a slide – the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone. </p><p>Load Gattling Gun (Standard; at-will) </p><p>The dwarf cannon master loads an unloaded gattling gun. </p><p>Alignment Unaligned Languages Common, Dwarven </p><p> </p><p>Skills Dungeoneering +12, Thievery +14 </p><p>Str 17 (+7) Dex 20 (+9) Wis 17 (+7) </p><p>Con 17 (+7) Int 17 (+7) Cha 17 (+7) </p><p> </p><p>Equipment: Dwarven gattling gun, leather armor, warhammer, pistol, 12 pistol shots </p><p>Dwarf Gattling Gunner Tactics</p><p>The dwarf gattling gunner has a loader that helps operate the gun and watch for sneak attacks. The gattling gun sprays an area with multiple shots reducing accuracy but improving the chance of multiple strikes on oversized targets. The gattling gun is too heavy and unwieldy to carry and shoot, and is mounted on a tripod to facilitate aiming. If his loader should perish, he can load the gattling gun himself.</p></blockquote><p></p>
[QUOTE="Grimgrin, post: 5350079, member: 78830"] I created an steam driven airship map: [URL="http://sitebuilder.yola.com/sites/D299/D6ed/Da70/Dbe0/U8a4986c91cfc9efe011d0eb07ade6992/8a4986c81cfc9e30011d0eb264f3139f/resources/Armed%20Airship.jpg"]HERE[/URL] . It is armed with dwarven gattling guns: [SIZE=5][B][U]Dwarven Gattling Gun Crew[/U][/B][/SIZE] The gattling gun is designed to repel the air assaults are rake ground infanty from dwarves airships. It is typically served by a crew of two, a loader and a gunner. When placing the gattling crew, the gun itself occupies one square. It can be pulled 1 square by using a move action (meaning the puller moves one square and pulls the cannon with him). [B]Dwarf Loader[/B] Dwarf Loader Level 4 Soldier Medium XP 175 Initiative +6 Senses Perception +4 HP 55; Bloodied 27 AC 20; Fortitude 17, Reflex 16, Will 16 Saving Throws vs Poison +5 Speed 5 Melee Warhammer (Standard; at-will) +11 vs AC, 1d10+4 damage. Load Cannon (Standard; at-will) The dwarf replaces ammo drums as they are drained by the gattling gun. Stand Your Ground When an effect forces a dwarf to move – through a pull , a push, or a slide – the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone. Alignment Unaligned Languages Common, Dwarven Skills Dungeoneering +9, Thievery +9 Str 18 (+6) Dex 15 (+4) Wis 15 (+4) Con 15 (+4) Int 15 (+4) Cha 15 (+4) Equipment leather armor, war hammer, 6 loaded ammo drums Dwarf Loader Tactics The dwarf loader load and prime the cannon for the gunner to fire. They defend themselves and the gunner if attacked and keep an eye on the enemies sneaking up from behind.. [B]Dwarf Gattling Gunner[/B] Dwarf Gattling Gunner Level 8 Artillery Medium Natural Humanoid (Dwarf, Black Powder) XP 350 Initiative +7 Senses Perception +12 HP 71; Bloodied 35 AC 20; Fortitude 20, Reflex 21, Will 20 Saving Throws vs Poison +5 Speed 5 Melee Attack: Warhammer (Standard; at-will) +15 vs AC, 2d6+5 damage. Ranged Attack: Pistol (Standard; at-will) Ranged 5/10; +15 vs AC; 1d10+4 damage. Special Attack: Gattling Gun (Standard; at-will) Area burst 1 within 20 squares, +13 vs Reflex, 2d8+5 damage (Huge and Gargantuan Targets suffer 4d8+5 damage). The gattling gun can only be fired if it is loaded and primed and becomes unloaded after 4 rounds of use. Stand Your Ground When an effect forces a dwarf to move – through a pull , a push, or a slide – the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone. Load Gattling Gun (Standard; at-will) The dwarf cannon master loads an unloaded gattling gun. Alignment Unaligned Languages Common, Dwarven Skills Dungeoneering +12, Thievery +14 Str 17 (+7) Dex 20 (+9) Wis 17 (+7) Con 17 (+7) Int 17 (+7) Cha 17 (+7) Equipment: Dwarven gattling gun, leather armor, warhammer, pistol, 12 pistol shots Dwarf Gattling Gunner Tactics The dwarf gattling gunner has a loader that helps operate the gun and watch for sneak attacks. The gattling gun sprays an area with multiple shots reducing accuracy but improving the chance of multiple strikes on oversized targets. The gattling gun is too heavy and unwieldy to carry and shoot, and is mounted on a tripod to facilitate aiming. If his loader should perish, he can load the gattling gun himself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Steamboat 4e Vehicle
Top