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SteamCraft Player's Guide is Now Live
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<blockquote data-quote="SteamCraft" data-source="post: 6883830" data-attributes="member: 6697590"><p>We are pleased to announce the launch of the <strong><em>SteamCraft Mucker’s Guide</em></strong> (Player’s Guide) on Kickstarter. Funding runs through 11:59 PM PDT on May 24[SUP]th[/SUP]. Please help us out by backing and sharing information about the project. <a href="https://www.kickstarter.com/projects/666449184/steamcraft-rpg-players-guide" target="_blank">https://www.kickstarter.com/projects/666449184/steamcraft-rpg-players-guide</a></p><p></p><p>[ATTACH]76419[/ATTACH]</p><p><strong>About Mucker’s Guide</strong></p><p> </p><p>Faster character creation rules</p><p>New edges/Flaws</p><p>New items and equipment</p><p>New steampunk gadgets</p><p>New spells</p><p>Introduce the societies mechanic to aid in character creation and development. PCs will have the option to join overt or secret societies at the beginning of the game. These societies will grant benefits to PCs but the societies will also require service from the characters. Societies is optional, but the goal of the mechanic is to help players understand how their characters fit into the world and give players and gamemasters ways to focus and structure play. Societies will provide agendas and personal goals for the characters that help develop your character’s story and the overall metaplot of your campaigns that goes beyond your character being a Mucker.</p><p> </p><p>And much more!</p><p> </p><p><strong>About <em>SteamCraft</em></strong></p><p> </p><p>In the spirit of Gibson and Sterling's The Difference Engine, <em>SteamCraft</em> takes you to an alternate, dystopian world where gears, goggles, and airships dominate life. The Industrial Age is joined by an early Information Age, combining into a gritty world where corporations use technological advances to amass hordes of wealth and power at the expense of the working class. Meanwhile, technomages' ability to create by mixing magic with machine lurches ahead of their wisdom to control their creations and where scientific exploration is best done in coal powered airships venturing beyond the charted world maps.</p><p> </p><p>Just as Shadowrun mixes cyberpunk and fantasy, <em>SteamCraft</em> mixes steampunk and fantasy. The scientific wonders of Jules Verne and H.G. Wells mix with fantasy elements like dwarves and elves. The result is a world filled with ancient horrors as well as man-made beasts such as Clockwork Beholders.</p><p> </p><p><em>SteamCraf</em>t uses a d100/percentile system that is simple and intuitive to understand and easily modifiable to fit your game’s needs. </p><p> </p><p>Characters are skill-based enabling players to create and customize their team roles and individualize their characters as they prefer. </p><p> </p><p><strong>About the Writers</strong></p><p><strong></strong></p><p><strong>Monica Valentinelli</strong> is a writer, editor, and game developer. Her portfolio includes stories, games, comics, essays, and pop culture books. She is the Line Developer for the <em>Firefly RPG</em>. Additional gaming credits include <em>Vampire: the Masquerade, Hunter: the Vigil, Brandon Sanderson’s Mistborn, and Robert E. Howard’s Conan</em>.</p><p><strong>Philip A Lee</strong> is a writer, editor, and game developer. In addition to his previous work on <em>SteamCraft</em>, he is most known in gaming circles for his work on <em>BattleTech</em> and <em>Shadowrun</em>.</p><p><strong>Chad Bowser</strong> is a game designer living in Kernersville, NC. He has done work for various gaming companies. His credits include co-writer and designer of <em>Cthulhu Invictus</em> and writer for <em>Victoriana</em>.</p><p></p><p><a href="https://www.kickstarter.com/projects/666449184/steamcraft-rpg-players-guide" target="_blank">https://www.kickstarter.com/projects/666449184/steamcraft-rpg-players-guide</a></p></blockquote><p></p>
[QUOTE="SteamCraft, post: 6883830, member: 6697590"] We are pleased to announce the launch of the [B][I]SteamCraft Mucker’s Guide[/I][/B] (Player’s Guide) on Kickstarter. Funding runs through 11:59 PM PDT on May 24[SUP]th[/SUP]. Please help us out by backing and sharing information about the project. [URL]https://www.kickstarter.com/projects/666449184/steamcraft-rpg-players-guide[/URL] [ATTACH=CONFIG]76419._xfImport[/ATTACH] [B]About Mucker’s Guide[/B] Faster character creation rules New edges/Flaws New items and equipment New steampunk gadgets New spells Introduce the societies mechanic to aid in character creation and development. PCs will have the option to join overt or secret societies at the beginning of the game. These societies will grant benefits to PCs but the societies will also require service from the characters. Societies is optional, but the goal of the mechanic is to help players understand how their characters fit into the world and give players and gamemasters ways to focus and structure play. Societies will provide agendas and personal goals for the characters that help develop your character’s story and the overall metaplot of your campaigns that goes beyond your character being a Mucker. And much more! [B]About [I]SteamCraft[/I][/B] In the spirit of Gibson and Sterling's The Difference Engine, [I]SteamCraft[/I] takes you to an alternate, dystopian world where gears, goggles, and airships dominate life. The Industrial Age is joined by an early Information Age, combining into a gritty world where corporations use technological advances to amass hordes of wealth and power at the expense of the working class. Meanwhile, technomages' ability to create by mixing magic with machine lurches ahead of their wisdom to control their creations and where scientific exploration is best done in coal powered airships venturing beyond the charted world maps. Just as Shadowrun mixes cyberpunk and fantasy, [I]SteamCraft[/I] mixes steampunk and fantasy. The scientific wonders of Jules Verne and H.G. Wells mix with fantasy elements like dwarves and elves. The result is a world filled with ancient horrors as well as man-made beasts such as Clockwork Beholders. [I]SteamCraf[/I]t uses a d100/percentile system that is simple and intuitive to understand and easily modifiable to fit your game’s needs. Characters are skill-based enabling players to create and customize their team roles and individualize their characters as they prefer. [B]About the Writers [/B] [B]Monica Valentinelli[/B] is a writer, editor, and game developer. Her portfolio includes stories, games, comics, essays, and pop culture books. She is the Line Developer for the [I]Firefly RPG[/I]. Additional gaming credits include [I]Vampire: the Masquerade, Hunter: the Vigil, Brandon Sanderson’s Mistborn, and Robert E. Howard’s Conan[/I]. [B]Philip A Lee[/B] is a writer, editor, and game developer. In addition to his previous work on [I]SteamCraft[/I], he is most known in gaming circles for his work on [I]BattleTech[/I] and [I]Shadowrun[/I]. [B]Chad Bowser[/B] is a game designer living in Kernersville, NC. He has done work for various gaming companies. His credits include co-writer and designer of [I]Cthulhu Invictus[/I] and writer for [I]Victoriana[/I]. [URL]https://www.kickstarter.com/projects/666449184/steamcraft-rpg-players-guide[/URL] [/QUOTE]
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